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Added DrawMarkerForEditWaypoint method and _enableWaypointMarker bool.

This commit is contained in:
Rich Dunne 2020-09-05 14:07:26 -06:00
parent 9a18c529cc
commit 022097211c

View file

@ -16,6 +16,7 @@ namespace SceneManager
public float CollectorRadius { get; private set; } public float CollectorRadius { get; private set; }
public float SpeedZoneRadius { get; private set; } public float SpeedZoneRadius { get; private set; }
public Blip CollectorRadiusBlip { get; private set; } public Blip CollectorRadiusBlip { get; private set; }
private bool _enableWaypointMarker { get; set; }
public Waypoint(int path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip) public Waypoint(int path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip)
{ {
@ -25,7 +26,7 @@ namespace SceneManager
Speed = speed; Speed = speed;
DrivingFlag = drivingFlag; DrivingFlag = drivingFlag;
Blip = waypointBlip; Blip = waypointBlip;
_enableWaypointMarker = true;
} }
public Waypoint(int path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector, float collectorRadius, float speedZoneRadius, uint yieldZone) public Waypoint(int path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector, float collectorRadius, float speedZoneRadius, uint yieldZone)
@ -45,6 +46,7 @@ namespace SceneManager
Color = waypointBlip.Color, Color = waypointBlip.Color,
Alpha = 0.5f Alpha = 0.5f
}; };
_enableWaypointMarker = true;
} }
public void UpdateWaypoint(Waypoint currentWaypoint, VehicleDrivingFlags drivingFlag, float drivingSpeed, bool collectorWaypointChecked, float collectorRadius, float speedZoneRadius, bool updateWaypointPositionChecked) public void UpdateWaypoint(Waypoint currentWaypoint, VehicleDrivingFlags drivingFlag, float drivingSpeed, bool collectorWaypointChecked, float collectorRadius, float speedZoneRadius, bool updateWaypointPositionChecked)
@ -133,24 +135,95 @@ namespace SceneManager
Number = newWaypointNumber; Number = newWaypointNumber;
} }
public void EnableWaypointMarker(bool enableMarker)
{
// I think this is how we allow re-drawing the markers during waypoint edit
// Disable the individual waypoint's marker while the editWaypoint menu is open
// Redraw the marker with a separate function using the editWaypoint menu's options
_enableWaypointMarker = enableMarker;
}
public void DrawWaypointMarker() public void DrawWaypointMarker()
{ {
if(IsCollector && CollectorRadius > 0) if (_enableWaypointMarker)
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, CollectorRadius, CollectorRadius, 1f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false); if (IsCollector && CollectorRadius > 0)
if(SpeedZoneRadius > 0)
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, SpeedZoneRadius, SpeedZoneRadius, 1f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, CollectorRadius, CollectorRadius, 1f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
if (SpeedZoneRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, SpeedZoneRadius, SpeedZoneRadius, 1f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
}
}
else if (DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
} }
} }
else if(DrivingFlag == VehicleDrivingFlags.StopAtDestination) }
public void DrawMarkerForEditWaypoint()
{
_enableWaypointMarker = false;
GameFiber.StartNew(() =>
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false); while (SettingsMenu.debugGraphics.Checked && !_enableWaypointMarker)
} {
else if (EditWaypointMenu.editWaypointMenu.Visible)
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false); if (EditWaypointMenu.collectorWaypoint.Checked)
} {
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value, (float)EditWaypointMenu.changeCollectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value, (float)EditWaypointMenu.changeCollectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value, (float)EditWaypointMenu.changeCollectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
}
else if (EditWaypointMenu.changeWaypointType.SelectedItem == "Drive To")
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
}
else
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
}
}
else
{
_enableWaypointMarker = true;
}
GameFiber.Yield();
}
});
} }
} }
} }