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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Removed unnecessary code and updated references.
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parent
8d52f31ea2
commit
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2 changed files with 8 additions and 17 deletions
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@ -149,7 +149,7 @@ namespace SceneManager
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Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Path {i + 1} complete.");
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currentPath.State = State.Finished;
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currentPath.IsEnabled = true;
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currentPath.SetPathNumber(i + 1);
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currentPath.Number = i + 1;
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// For each waypoint in the path's WaypointData, start a collector game fiber and loop while the path and waypoint exist, and while the path is enabled
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foreach (Waypoint waypoint in PathMainMenu.GetPaths()[i].Waypoints)
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@ -6,27 +6,18 @@ namespace SceneManager
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{
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public class Path
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{
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private int _number { get; set; }
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private bool _isEnabled { get; set; }
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private State _state { get; set; }
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public int Number { get { return _number; } set { _number = value; } }
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public bool IsEnabled { get { return _isEnabled; } set { _isEnabled = value; } }
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public State State { get { return _state; } set { _state = value; } }
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public int Number { get; set; }
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public bool IsEnabled { get; set; }
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public State State { get; set; }
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public List<Waypoint> Waypoints = new List<Waypoint>();
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public Path(int pathNum, State pathState)
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{
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_number = pathNum;
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_state = pathState;
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Number = pathNum;
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State = pathState;
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DrawLinesBetweenWaypoints();
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}
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public void SetPathNumber(int pathNum)
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{
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_number = pathNum;
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}
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private void LowerWaypointBlipsOpacity()
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{
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foreach (Waypoint wp in Waypoints)
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@ -56,7 +47,7 @@ namespace SceneManager
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public void DisablePath()
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{
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_isEnabled = false;
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IsEnabled = false;
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foreach(Waypoint wp in Waypoints)
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{
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wp.RemoveSpeedZone();
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@ -69,7 +60,7 @@ namespace SceneManager
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public void EnablePath()
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{
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_isEnabled = true;
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IsEnabled = true;
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foreach (Waypoint wp in Waypoints)
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{
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if (wp.IsCollector)
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