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Removed unnecessary code and updated references.
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2 changed files with 8 additions and 17 deletions
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@ -149,7 +149,7 @@ namespace SceneManager
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Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Path {i + 1} complete.");
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currentPath.State = State.Finished;
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currentPath.IsEnabled = true;
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currentPath.SetPathNumber(i + 1);
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currentPath.Number = i + 1;
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// For each waypoint in the path's WaypointData, start a collector game fiber and loop while the path and waypoint exist, and while the path is enabled
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foreach (Waypoint waypoint in PathMainMenu.GetPaths()[i].Waypoints)
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