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Removed unnecessary code and updated references.

This commit is contained in:
Rich Dunne 2020-09-14 12:15:34 -06:00
parent 8d52f31ea2
commit 02a603ad15
2 changed files with 8 additions and 17 deletions

View file

@ -149,7 +149,7 @@ namespace SceneManager
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Path {i + 1} complete."); Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Path {i + 1} complete.");
currentPath.State = State.Finished; currentPath.State = State.Finished;
currentPath.IsEnabled = true; currentPath.IsEnabled = true;
currentPath.SetPathNumber(i + 1); currentPath.Number = i + 1;
// For each waypoint in the path's WaypointData, start a collector game fiber and loop while the path and waypoint exist, and while the path is enabled // For each waypoint in the path's WaypointData, start a collector game fiber and loop while the path and waypoint exist, and while the path is enabled
foreach (Waypoint waypoint in PathMainMenu.GetPaths()[i].Waypoints) foreach (Waypoint waypoint in PathMainMenu.GetPaths()[i].Waypoints)

View file

@ -6,27 +6,18 @@ namespace SceneManager
{ {
public class Path public class Path
{ {
private int _number { get; set; } public int Number { get; set; }
private bool _isEnabled { get; set; } public bool IsEnabled { get; set; }
private State _state { get; set; } public State State { get; set; }
public int Number { get { return _number; } set { _number = value; } }
public bool IsEnabled { get { return _isEnabled; } set { _isEnabled = value; } }
public State State { get { return _state; } set { _state = value; } }
public List<Waypoint> Waypoints = new List<Waypoint>(); public List<Waypoint> Waypoints = new List<Waypoint>();
public Path(int pathNum, State pathState) public Path(int pathNum, State pathState)
{ {
_number = pathNum; Number = pathNum;
_state = pathState; State = pathState;
DrawLinesBetweenWaypoints(); DrawLinesBetweenWaypoints();
} }
public void SetPathNumber(int pathNum)
{
_number = pathNum;
}
private void LowerWaypointBlipsOpacity() private void LowerWaypointBlipsOpacity()
{ {
foreach (Waypoint wp in Waypoints) foreach (Waypoint wp in Waypoints)
@ -56,7 +47,7 @@ namespace SceneManager
public void DisablePath() public void DisablePath()
{ {
_isEnabled = false; IsEnabled = false;
foreach(Waypoint wp in Waypoints) foreach(Waypoint wp in Waypoints)
{ {
wp.RemoveSpeedZone(); wp.RemoveSpeedZone();
@ -69,7 +60,7 @@ namespace SceneManager
public void EnablePath() public void EnablePath()
{ {
_isEnabled = true; IsEnabled = true;
foreach (Waypoint wp in Waypoints) foreach (Waypoint wp in Waypoints)
{ {
if (wp.IsCollector) if (wp.IsCollector)