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Refactored for new DismissOption and Path object now handling lists of collected vehicles

This commit is contained in:
Rich Dunne 2020-10-17 07:11:28 -06:00
parent 497e0c423f
commit 066395666c

View file

@ -41,7 +41,7 @@ namespace SceneManager
//Logger.Log($"{Vehicle.Model.Name} and driver are now persistent.");
}
internal void Dismiss(DismissOption dismissOption = DismissOption.FromPath)
internal void Dismiss(DismissOption dismissOption = DismissOption.FromPath, Path newPath = null)
{
if (!Vehicle || !Driver)
{
@ -66,7 +66,7 @@ namespace SceneManager
Vehicle.Dismiss();
}
Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Vehicle, 0f, 1, true);
VehicleCollector.collectedVehicles.Remove(this);
Path.CollectedVehicles.Remove(this);
return;
}
@ -89,6 +89,11 @@ namespace SceneManager
DismissFromPath();
}
if(dismissOption == DismissOption.FromDirected)
{
DismissFromDirect();
}
void DismissFromWorld()
{
Game.LogTrivial($"Dismissed {Vehicle.Model.Name} from the world");
@ -151,7 +156,7 @@ namespace SceneManager
if (!Directed)
{
VehicleCollector.collectedVehicles.Remove(this);
Path.CollectedVehicles.Remove(this);
Logger.Log($"{Vehicle.Model.Name} dismissed successfully.");
if (Driver)
{
@ -172,6 +177,18 @@ namespace SceneManager
});
}
void DismissFromDirect()
{
Dismissed = true;
Directed = true;
if (newPath != null)
{
newPath.CollectedVehicles.Add(this);
Path.CollectedVehicles.Remove(this);
}
Driver.Tasks.Clear();
}
}
}
}