mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Added null check in driver creation
This commit is contained in:
parent
4cb8c10569
commit
06777aa928
1 changed files with 13 additions and 6 deletions
|
|
@ -103,6 +103,8 @@ namespace SceneManager
|
||||||
{
|
{
|
||||||
GameFiber.Yield();
|
GameFiber.Yield();
|
||||||
}
|
}
|
||||||
|
if(v && v.Driver)
|
||||||
|
{
|
||||||
var driverBlip = v.Driver.AttachBlip();
|
var driverBlip = v.Driver.AttachBlip();
|
||||||
driverBlip.Color = Color.Green;
|
driverBlip.Color = Color.Green;
|
||||||
driverBlip.Scale = 0.25f;
|
driverBlip.Scale = 0.25f;
|
||||||
|
|
@ -110,6 +112,11 @@ namespace SceneManager
|
||||||
v.Driver.BlockPermanentEvents = true;
|
v.Driver.BlockPermanentEvents = true;
|
||||||
Logger.Log($"A missing driver was created for {v.Model.Name}.");
|
Logger.Log($"A missing driver was created for {v.Model.Name}.");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue