From 0a2ef225efb6608d17d4266eab22731118729e80 Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 4 Oct 2020 15:31:06 -0600 Subject: [PATCH] Added condition to increase path marker height when directing a driver --- SceneManager/Object Classes/Waypoint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/Object Classes/Waypoint.cs b/SceneManager/Object Classes/Waypoint.cs index b0ea7cd..03038df 100644 --- a/SceneManager/Object Classes/Waypoint.cs +++ b/SceneManager/Object Classes/Waypoint.cs @@ -188,7 +188,7 @@ namespace SceneManager else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible)) { float markerHeight = 1f; - if (PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number && (PathMainMenu.pathMainMenu.Visible || EditPathMenu.editPathMenu.Visible)) + if ((PathMainMenu.directDriver.Selected && PathMainMenu.directDriver.Value == Path.Number) || PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number && (PathMainMenu.pathMainMenu.Visible || EditPathMenu.editPathMenu.Visible)) { markerHeight = 2f; }