diff --git a/SceneManager/Menus/PathMainMenu.cs b/SceneManager/Menus/PathMainMenu.cs index 2385dc0..a29ae0b 100644 --- a/SceneManager/Menus/PathMainMenu.cs +++ b/SceneManager/Menus/PathMainMenu.cs @@ -255,15 +255,15 @@ namespace SceneManager collectedVehicle.Dismiss(); collectedVehicle = null; } - VehicleCollector.SetVehicleAndDriverPersistence(nearbyVehicle); + //VehicleCollector.SetVehicleAndDriverPersistence(nearbyVehicle); // The vehicle should only be added to the collection when it's not null AND if the selected item is First Waypoint OR if the selected item is nearestWaypoint AND nearestWaypoint is not null if (collectedVehicle == null && directOptions.SelectedItem == "First waypoint" || (directOptions.SelectedItem == "Nearest waypoint" && nearestWaypoint != null)) { - Game.LogTrivial($"[Direct Driver] {nearbyVehicle.Model.Name} not found in collection, adding now."); + Game.LogTrivial($"[Direct Driver] Adding {nearbyVehicle.Model.Name} to collection."); VehicleCollector.collectedVehicles.Add(new CollectedVehicle(nearbyVehicle, path)); collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle).FirstOrDefault(); - Logger.Log($"Collected vehicle is {collectedVehicle.Vehicle.Model.Name}"); + //Logger.Log($"Collected vehicle is {collectedVehicle.Vehicle.Model.Name}"); } if (collectedVehicle == null)