From 0ad0136c3adc680b6d39e982caaf85c5124a880c Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Thu, 8 Oct 2020 05:45:42 -0600 Subject: [PATCH] Vehicle and driver persistence is now set when a vehicle is collected, inside the CollectedVehicle class. --- SceneManager/Menus/PathMainMenu.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SceneManager/Menus/PathMainMenu.cs b/SceneManager/Menus/PathMainMenu.cs index 2385dc0..a29ae0b 100644 --- a/SceneManager/Menus/PathMainMenu.cs +++ b/SceneManager/Menus/PathMainMenu.cs @@ -255,15 +255,15 @@ namespace SceneManager collectedVehicle.Dismiss(); collectedVehicle = null; } - VehicleCollector.SetVehicleAndDriverPersistence(nearbyVehicle); + //VehicleCollector.SetVehicleAndDriverPersistence(nearbyVehicle); // The vehicle should only be added to the collection when it's not null AND if the selected item is First Waypoint OR if the selected item is nearestWaypoint AND nearestWaypoint is not null if (collectedVehicle == null && directOptions.SelectedItem == "First waypoint" || (directOptions.SelectedItem == "Nearest waypoint" && nearestWaypoint != null)) { - Game.LogTrivial($"[Direct Driver] {nearbyVehicle.Model.Name} not found in collection, adding now."); + Game.LogTrivial($"[Direct Driver] Adding {nearbyVehicle.Model.Name} to collection."); VehicleCollector.collectedVehicles.Add(new CollectedVehicle(nearbyVehicle, path)); collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle).FirstOrDefault(); - Logger.Log($"Collected vehicle is {collectedVehicle.Vehicle.Model.Name}"); + //Logger.Log($"Collected vehicle is {collectedVehicle.Vehicle.Model.Name}"); } if (collectedVehicle == null)