From 0c2f9134da77844251beef9670db5080bc83b83a Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Mon, 24 Aug 2020 09:12:28 -0600 Subject: [PATCH] Fixed world speedzone not updating correctly when waypoint is updated --- SceneManager/Object Classes/Waypoint.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/SceneManager/Object Classes/Waypoint.cs b/SceneManager/Object Classes/Waypoint.cs index b543063..bea5daa 100644 --- a/SceneManager/Object Classes/Waypoint.cs +++ b/SceneManager/Object Classes/Waypoint.cs @@ -61,6 +61,7 @@ namespace SceneManager if (collectorWaypointChecked) { IsCollector = true; + World.RemoveSpeedZone(YieldZone); YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, 50f, drivingSpeed); if (CollectorRadiusBlip) {