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Added check for CollectorRadius being more than SpeedZoneRadius. Added debug messages when values are reset to default.

This commit is contained in:
Rich Dunne 2020-10-24 07:48:05 -06:00
parent 36fa5ffbf3
commit 1321b0b91d

View file

@ -67,12 +67,14 @@ namespace SceneManager
ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey);
ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A);
ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown);
// Plugin Settings
Enable3DWaypoints = ini.ReadBoolean("Plugin Settings", "Enable3DWaypoints", true);
EnableMapBlips = ini.ReadBoolean("Plugin Settings", "EnableMapBlips", true);
EnableHints = ini.ReadBoolean("Plugin Settings", "EnableHints", true);
SpeedUnit = ini.ReadEnum("Plugin Settings", "SpeedUnits", SpeedUnits.MPH);
BarrierPlacementDistance = ini.ReadInt32("Plugin Settings", "BarrierPlacementDistance", 30);
// Default Waypoint Settings
CollectorRadius = ini.ReadInt32("Default Waypoint Settings", "CollectorRadius", 1);
SpeedZoneRadius = ini.ReadInt32("Default Waypoint Settings", "SpeedZoneRadius", 5);
@ -80,6 +82,7 @@ namespace SceneManager
DirectDrivingBehavior = ini.ReadBoolean("Default Waypoint Settings", "DirectDrivingBehavior", false);
WaypointSpeed = ini.ReadInt32("Default Waypoint Settings", "WaypointSpeed", 5);
CheckForValidWaypointSettings();
// Barriers
foreach(string key in ini.GetKeyNames("Barriers"))
{
@ -94,14 +97,23 @@ namespace SceneManager
if(CollectorRadius > 50 || CollectorRadius < 1)
{
CollectorRadius = 1;
Game.LogTrivial($"Invalid value for CollectorRadius in user settings, resetting to default.");
}
if(SpeedZoneRadius > 200 || SpeedZoneRadius < 5)
{
SpeedZoneRadius = 5;
Game.LogTrivial($"Invalid value for SpeedZoneRadius in user settings, resetting to default.");
}
if(WaypointSpeed > 100 || WaypointSpeed < 5)
if (CollectorRadius > SpeedZoneRadius)
{
CollectorRadius = 1;
SpeedZoneRadius = 5;
Game.LogTrivial($"CollectorRadius is greater than SpeedZoneRadius in user settings, resetting to defaults.");
}
if (WaypointSpeed > 100 || WaypointSpeed < 5)
{
WaypointSpeed = 5;
Game.LogTrivial($"Invalid value for WaypointSpeed in user settings, resetting to default.");
}
}
}