diff --git a/SceneManager/Barriers/Barrier.cs b/SceneManager/Barriers/Barrier.cs index dfd26c1..14dca5f 100644 --- a/SceneManager/Barriers/Barrier.cs +++ b/SceneManager/Barriers/Barrier.cs @@ -36,6 +36,11 @@ namespace SceneManager.Barriers } _object = new Object(ModelName, Position, Heading); + if(!_object) + { + Game.LogTrivial($"New barrier object is invalid."); + return; + } _object.SetPositionWithSnap(Position); Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(_object);