From 132b89dd25a87012acbc27dffd87c7b7792b9fcd Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 23 May 2021 08:28:16 -0600 Subject: [PATCH] Added null check to barrier creation --- SceneManager/Barriers/Barrier.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/SceneManager/Barriers/Barrier.cs b/SceneManager/Barriers/Barrier.cs index dfd26c1..14dca5f 100644 --- a/SceneManager/Barriers/Barrier.cs +++ b/SceneManager/Barriers/Barrier.cs @@ -36,6 +36,11 @@ namespace SceneManager.Barriers } _object = new Object(ModelName, Position, Heading); + if(!_object) + { + Game.LogTrivial($"New barrier object is invalid."); + return; + } _object.SetPositionWithSnap(Position); Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(_object);