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Added collectorRadius to new blip parameter when waypoint is updated to collector
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@ -98,7 +98,7 @@ namespace SceneManager
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}
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}
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else
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else
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{
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{
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CollectorRadiusBlip = new Blip(Blip.Position)
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CollectorRadiusBlip = new Blip(Blip.Position, collectorRadius)
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{
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{
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Color = Blip.Color,
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Color = Blip.Color,
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Alpha = 0.5f
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Alpha = 0.5f
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