From 1738708e3233b76854c55094a3991cdb3d55e45d Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Fri, 4 Sep 2020 04:35:22 -0600 Subject: [PATCH] Removed 0.5 multiplier from radiuses --- SceneManager/Object Classes/Waypoint.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SceneManager/Object Classes/Waypoint.cs b/SceneManager/Object Classes/Waypoint.cs index 9742b1d..54c25f6 100644 --- a/SceneManager/Object Classes/Waypoint.cs +++ b/SceneManager/Object Classes/Waypoint.cs @@ -40,7 +40,7 @@ namespace SceneManager CollectorRadius = collectorRadius; SpeedZoneRadius = speedZoneRadius; YieldZone = yieldZone; - CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius * 0.5f) + CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius) { Color = waypointBlip.Color, Alpha = 0.5f @@ -64,7 +64,7 @@ namespace SceneManager { IsCollector = true; World.RemoveSpeedZone(YieldZone); - YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius * 0.5f, drivingSpeed); + YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, drivingSpeed); Blip.Color = Color.Blue; if (CollectorRadiusBlip) { @@ -74,7 +74,7 @@ namespace SceneManager } else { - CollectorRadiusBlip = new Blip(Blip.Position, collectorRadius * 0.5f) + CollectorRadiusBlip = new Blip(Blip.Position) { Color = Blip.Color, Alpha = 0.5f