From 18a49ed14340b57274c094364d7de790c1172129 Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Mon, 31 Aug 2020 06:42:34 -0600 Subject: [PATCH] Tweaked AI driving flag values --- SceneManager/AITasking.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/AITasking.cs b/SceneManager/AITasking.cs index 6e8c1a9..e69c6ff 100644 --- a/SceneManager/AITasking.cs +++ b/SceneManager/AITasking.cs @@ -56,7 +56,7 @@ namespace SceneManager Game.LogTrivial($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}"); if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint) { - collectedVehicle.Vehicle.Driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion(); + collectedVehicle.Vehicle.Driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263083, 2f).WaitForCompletion(); collectedVehicle.Vehicle.Driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3); }