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Refactored driver options to separate menu

This commit is contained in:
Rich Dunne 2021-05-07 04:05:35 -06:00
parent 4e2fbe7afe
commit 1be5bea839

View file

@ -4,8 +4,10 @@ using System.Linq;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using SceneManager.Objects;
using SceneManager.Managers;
using SceneManager.Paths;
using SceneManager.Utils;
using SceneManager.Waypoints;
namespace SceneManager.Menus
{
@ -14,14 +16,14 @@ namespace SceneManager.Menus
private static int MAX_PATH_LIMIT { get; } = 10;
internal static List<string> ImportedPaths { get; } = new List<string>();
private static string[] DismissOptions { get; } = new string[] { "From path", "From waypoint", "From world" };
internal static UIMenu Menu { get; } = new UIMenu("Scene Manager", "~o~Path Manager Main Menu");
internal static UIMenu Menu { get; } = new UIMenu("Scene Manager", "~o~Path Manager");
internal static UIMenuItem CreateNewPath { get; } = new UIMenuItem("Create New Path");
internal static UIMenuListScrollerItem<string> ImportPath { get; } = new UIMenuListScrollerItem<string>("Import Path", "Import a saved path", ImportedPaths);
internal static UIMenuListScrollerItem<string> ImportPath { get; } = new UIMenuListScrollerItem<string>("Import Path", "Import a saved path from ~b~plugins/SceneManager/Saved Paths", ImportedPaths);
internal static UIMenuItem DeleteAllPaths { get; } = new UIMenuItem("Delete All Paths");
internal static UIMenuNumericScrollerItem<int> EditPath { get; private set; }
internal static UIMenuListScrollerItem<string> DirectOptions { get; } = new UIMenuListScrollerItem<string>("Direct driver to path's", "", new[] { "First waypoint", "Nearest waypoint" });
internal static UIMenuNumericScrollerItem<int> DirectDriver { get; private set; }
internal static UIMenuListScrollerItem<string> DismissDriver { get; } = new UIMenuListScrollerItem<string>("Dismiss nearest driver", $"~b~From path: ~w~AI will be released from the path\n~b~From waypoint: ~w~AI will skip their current waypoint task\n~b~From world: ~w~AI will be removed from the world.", DismissOptions);
internal static UIMenuListScrollerItem<string> EditPath { get; private set; }
//internal static UIMenuListScrollerItem<string> DirectOptions { get; } = new UIMenuListScrollerItem<string>("Direct driver to path's", "", new[] { "First waypoint", "Nearest waypoint" });
//internal static UIMenuListScrollerItem<string> DirectDriver { get; private set; }
//internal static UIMenuListScrollerItem<string> DismissDriver { get; } = new UIMenuListScrollerItem<string>("Dismiss nearest driver", $"~b~From path: ~w~Driver will be released from the path\n~b~From waypoint: ~w~Driver will skip their current waypoint task\n~b~From world: ~w~Driver will be removed from the world.", DismissOptions);
internal static UIMenuCheckboxItem DisableAllPaths { get; } = new UIMenuCheckboxItem("Disable All Paths", false);
internal static void Initialize()
@ -34,7 +36,7 @@ namespace SceneManager.Menus
Menu.OnMenuOpen += PathMenu_OnMenuOpen;
}
internal static void BuildPathMenu()
internal static void Build()
{
MenuManager.MenuPool.CloseAllMenus();
Menu.Clear();
@ -43,20 +45,21 @@ namespace SceneManager.Menus
CreateNewPath.ForeColor = Color.Gold;
Menu.AddItem(ImportPath);
ImportPath.ForeColor = Color.Gold;
ImportPath.Enabled = true;
Menu.AddItem(EditPath = new UIMenuNumericScrollerItem<int>("Edit Path", "", 1, PathManager.Paths.Count, 1));
ImportPath.Enabled = Settings.ImportedPaths.Count() > 0;
Menu.AddItem(EditPath = new UIMenuListScrollerItem<string>("Edit Path", "Options to ~b~edit path waypoints~w~, ~b~disable the path~w~, ~b~export the path~w~, or ~b~delete the path~w~.", PathManager.Paths.Select(x => x.Name)));
EditPath.ForeColor = Color.Gold;
Menu.AddItem(DisableAllPaths);
DisableAllPaths.Enabled = true;
Menu.AddItem(DeleteAllPaths);
DeleteAllPaths.Enabled = true;
DeleteAllPaths.ForeColor = Color.Gold;
Menu.AddItem(DirectOptions);
Menu.AddItem(DirectDriver = new UIMenuNumericScrollerItem<int>("Direct nearest driver to path", "", 1, PathManager.Paths.Count, 1)); // This must instantiate here because the Paths.Count value changes
DirectDriver.ForeColor = Color.Gold;
DirectDriver.Enabled = true;
Menu.AddItem(DismissDriver);
DismissDriver.ForeColor = Color.Gold;
//Menu.AddItem(DirectOptions);
//DirectOptions.Enabled = true;
//Menu.AddItem(DirectDriver = new UIMenuListScrollerItem<string>("Direct nearest driver to path", "", PathManager.Paths.Select(x => x.Name))); // This must instantiate here because the Paths change
//DirectDriver.ForeColor = Color.Gold;
//DirectDriver.Enabled = true;
//Menu.AddItem(DismissDriver);
//DismissDriver.ForeColor = Color.Gold;
if (PathManager.Paths.Count == MAX_PATH_LIMIT)
{
@ -68,7 +71,8 @@ namespace SceneManager.Menus
EditPath.Enabled = false;
DeleteAllPaths.Enabled = false;
DisableAllPaths.Enabled = false;
DirectDriver.Enabled = false;
//DirectOptions.Enabled = false;
//DirectDriver.Enabled = false;
}
if(Settings.ImportedPaths.Count == 0)
{
@ -97,37 +101,39 @@ namespace SceneManager.Menus
if (selectedItem == DeleteAllPaths)
{
Utils.DeleteAllPaths.Delete();
PathManager.DeleteAllPaths();
DisableAllPaths.Checked = false;
BuildPathMenu();
Build();
Menu.Visible = true;
BarrierMenu.BuildMenu();
}
if (selectedItem == DirectDriver)
{
if(Utils.DirectDriver.ValidateOptions(DirectOptions, PathManager.Paths[DirectDriver.Index], out Vehicle nearbyVehicle, out Waypoint targetWaypoint))
{
Utils.DirectDriver.Direct(nearbyVehicle, PathManager.Paths[DirectDriver.Index], targetWaypoint);
}
}
//if (selectedItem == DirectDriver)
//{
// if(Utils.DirectDriver.ValidateOptions(DirectOptions, PathManager.Paths[DirectDriver.Index], out Vehicle nearbyVehicle, out Waypoint targetWaypoint))
// {
// Utils.DirectDriver.Direct(nearbyVehicle, PathManager.Paths[DirectDriver.Index], targetWaypoint);
// }
//}
if (selectedItem == DismissDriver)
{
Utils.DismissDriver.Dismiss(DismissDriver.Index);
}
//if (selectedItem == DismissDriver)
//{
// Utils.DismissDriver.Dismiss(DismissDriver.Index);
//}
}
private static void PathMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == DisableAllPaths)
{
TogglePaths.Toggle(DisableAllPaths.Checked);
PathManager.ToggleAllPaths(DisableAllPaths.Checked);
}
}
private static void PathMenu_OnMenuOpen(UIMenu menu)
{
var scrollerItems = new List<UIMenuScrollerItem> { DirectOptions, DirectDriver, DismissDriver, EditPath };
//var scrollerItems = new List<UIMenuScrollerItem> { DirectOptions, DirectDriver, DismissDriver, EditPath };
var scrollerItems = new List<UIMenuScrollerItem> { EditPath };
GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
}
@ -142,7 +148,7 @@ namespace SceneManager.Menus
}
else
{
PathCreationMenu.BuildPathCreationMenu();
//PathCreationMenu.BuildPathCreationMenu();
Menu.Visible = false;
PathCreationMenu.Menu.Visible = true;
}