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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Removed RefreshMenu() method call
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73865880ff
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1 changed files with 2 additions and 3 deletions
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@ -80,13 +80,12 @@ namespace SceneManager
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{
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{
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PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath, currentWaypoint, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
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PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath, currentWaypoint, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
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}
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}
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Game.LogTrivial($"Waypoint speed: {PathMainMenu.GetPaths()[pathIndex].Waypoints.Last().Speed}");
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Game.LogTrivial($"[Path {currentPath}] Waypoint {currentWaypoint} ({drivingFlag.ToString()}) added");
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Game.LogTrivial($"[Path {currentPath}] Waypoint {currentWaypoint} ({drivingFlag.ToString()}) added");
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ToggleTrafficEndPathMenuItem(pathIndex);
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ToggleTrafficEndPathMenuItem(pathIndex);
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trafficRemoveWaypoint.Enabled = true;
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trafficRemoveWaypoint.Enabled = true;
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// Refresh the trafficMenu after a waypoint is added in order to show Continue Creating Current Path instead of Create New Path
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PathMainMenu.createNewPath.Text = "Continue Creating Current Path";
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PathMainMenu.RefreshMenu();
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}
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}
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if (selectedItem == trafficRemoveWaypoint)
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if (selectedItem == trafficRemoveWaypoint)
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