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Removed RefreshMenu() method call

This commit is contained in:
Rich Dunne 2020-08-24 10:13:50 -06:00
parent 73865880ff
commit 1c2b776ea6

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@ -80,13 +80,12 @@ namespace SceneManager
{ {
PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath, currentWaypoint, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip)); PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath, currentWaypoint, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
} }
Game.LogTrivial($"Waypoint speed: {PathMainMenu.GetPaths()[pathIndex].Waypoints.Last().Speed}");
Game.LogTrivial($"[Path {currentPath}] Waypoint {currentWaypoint} ({drivingFlag.ToString()}) added"); Game.LogTrivial($"[Path {currentPath}] Waypoint {currentWaypoint} ({drivingFlag.ToString()}) added");
ToggleTrafficEndPathMenuItem(pathIndex); ToggleTrafficEndPathMenuItem(pathIndex);
trafficRemoveWaypoint.Enabled = true; trafficRemoveWaypoint.Enabled = true;
// Refresh the trafficMenu after a waypoint is added in order to show Continue Creating Current Path instead of Create New Path PathMainMenu.createNewPath.Text = "Continue Creating Current Path";
PathMainMenu.RefreshMenu();
} }
if (selectedItem == trafficRemoveWaypoint) if (selectedItem == trafficRemoveWaypoint)