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mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 07:30:40 +01:00
This commit is contained in:
Rich Dunne 2021-01-10 08:38:30 -07:00
parent fd12e1bea2
commit 1c46d4418f
5 changed files with 0 additions and 293 deletions

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using Rage;
namespace SceneManager.Utils
{
class GetUserInput
{
internal static void LoopForUserInput()
{
while (true)
{
bool isTextEntryOpen = (Rage.Native.NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() == 0);
if (!isTextEntryOpen)
{
GetKeyboardInput();
GetControllerInput();
}
else
{
Game.LogTrivial($"A text menu is open.");
}
#if DEBUG
if (MenuManager.menuPool.IsAnyMenuOpen())
{
Game.DisplaySubtitle($"You are using a test build of Scene Manager. Please report any bugs/crashes in the Discord server.");
}
#endif
MenuManager.menuPool.ProcessMenus();
GameFiber.Yield();
}
}
private static void GetControllerInput()
{
if (Settings.ModifierButton == ControllerButtons.None)
{
if (Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed())
{
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
}
}
else if (Game.IsControllerButtonDownRightNow(Settings.ModifierButton) && Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed())
{
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
}
}
private static void GetKeyboardInput()
{
if (Settings.ModifierKey == System.Windows.Forms.Keys.None)
{
if (Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed())
{
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
}
}
else if (Game.IsKeyDownRightNow(Settings.ModifierKey) && Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed())
{
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
}
}
private static bool AreMenusClosed()
{
if(!BarrierMenu.barrierMenu.Visible && !PathMainMenu.pathMainMenu.Visible && !PathCreationMenu.pathCreationMenu.Visible && !EditPathMenu.editPathMenu.Visible && !EditWaypointMenu.editWaypointMenu.Visible && !SettingsMenu.settingsMenu.Visible)
{
return true;
}
else
{
return false;
}
}
}
}

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using Rage;
namespace SceneManager.Utils
{
internal static class MousePositionInWorld
{
internal static Vector3 GetPosition { get { return GetMousePositionInWorld(); } }
internal static Vector3 GetPositionForBarrier { get { return GetMousePositionInWorld(Settings.BarrierPlacementDistance); } }
private static Vector3 GetMousePositionInWorld(float maxDistance = 100f)
{
HitResult TracePlayerView(float maxTraceDistance = 100f, TraceFlags flags = TraceFlags.IntersectWorld) => TracePlayerView2(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
HitResult TracePlayerView2(out Vector3 start, out Vector3 end, float maxTraceDistance, TraceFlags flags)
{
Vector3 direction = GetPlayerLookingDirection(out start);
end = start + (maxTraceDistance * direction);
return World.TraceLine(start, end, flags);
}
Vector3 GetPlayerLookingDirection(out Vector3 camPosition)
{
if (Camera.RenderingCamera)
{
camPosition = Camera.RenderingCamera.Position;
return Camera.RenderingCamera.Direction;
}
else
{
float pitch = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_PITCH<float>();
float heading = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_HEADING<float>();
camPosition = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_COORD<Vector3>();
return (Game.LocalPlayer.Character.Rotation + new Rotator(pitch, 0, heading)).ToVector().ToNormalized();
}
}
return TracePlayerView(maxDistance, TraceFlags.IntersectWorld).HitPosition;
}
}
}

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using Rage;
using Rage.Native;
namespace SceneManager.Utils
{
internal static class PNWUserInput
{
public static string GetUserInput(string windowTitle, string defaultText, int maxLength)
{
NativeFunction.Natives.DISABLE_ALL_CONTROL_ACTIONS(2);
NativeFunction.Natives.DISPLAY_ONSCREEN_KEYBOARD(true, windowTitle, 0, defaultText, 0, 0, 0, maxLength);
Game.DisplayHelp("Enter the filename you would like to save your path as\n~INPUT_FRONTEND_ACCEPT~ Export path\n~INPUT_FRONTEND_CANCEL~ Cancel", true);
Game.DisplaySubtitle(windowTitle, 100000);
while (NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() == 0)
{
GameFiber.Yield();
}
NativeFunction.Natives.ENABLE_ALL_CONTROL_ACTIONS(2);
Game.DisplaySubtitle("", 5);
Game.HideHelp();
return NativeFunction.Natives.GET_ONSCREEN_KEYBOARD_RESULT<string>();
}
}
}

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using InputManager;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace SceneManager.Utils
{
internal class RNUIMouseInputHandler
{
internal delegate void Function();
internal static void Initialize(UIMenu menu, List<UIMenuScrollerItem> scrollerItems)
{
GameFiber.StartNew(() =>
{
while (menu.Visible)
{
var selectedScroller = menu.MenuItems.Where(x => scrollerItems.Contains(x) && x.Selected && x.Enabled).FirstOrDefault();
if (selectedScroller != null)
{
OnWheelScroll(menu, selectedScroller, scrollerItems);
}
if (Game.IsKeyDown(Keys.LButton) && Rage.Native.NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() != 0)
{
Keyboard.KeyDown(Keys.Enter);
GameFiber.Wait(1);
Keyboard.KeyUp(Keys.Enter);
}
if (menu.SubtitleText.Contains("Path Creation Menu"))
{
DrawWaypointMarker();
}
GameFiber.Yield();
}
});
}
internal static void OnWheelScroll(UIMenu menu, UIMenuItem selectedScroller, List<UIMenuScrollerItem> scrollerItems)
{
var menuScrollingDisabled = false;
var menuItems = menu.MenuItems.Where(x => x != selectedScroller);
while (Game.IsShiftKeyDownRightNow)
{
menu.ResetKey(Common.MenuControls.Up);
menu.ResetKey(Common.MenuControls.Down);
menuScrollingDisabled = true;
ScrollMenuItem();
if (menu.SubtitleText.Contains("Path Creation Menu") || menu.SubtitleText.Contains("Edit Waypoint"))
{
CompareScrollerValues();
}
if(menu.SubtitleText.Contains("Path Creation Menu"))
{
DrawWaypointMarker();
}
GameFiber.Yield();
}
if (menuScrollingDisabled)
{
menuScrollingDisabled = false;
menu.SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp);
menu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp);
menu.SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown);
menu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown);
}
void ScrollMenuItem()
{
if (Game.GetMouseWheelDelta() > 0)
{
Keyboard.KeyDown(Keys.Right);
GameFiber.Wait(1);
Keyboard.KeyUp(Keys.Right);
}
else if (Game.GetMouseWheelDelta() < 0)
{
Keyboard.KeyDown(Keys.Left);
GameFiber.Wait(1);
Keyboard.KeyUp(Keys.Left);
}
}
void CompareScrollerValues()
{
var collectorRadius = (UIMenuNumericScrollerItem<int>)scrollerItems.Where(x => x.Text == "Collection Radius").FirstOrDefault();
var speedZoneRadius = (UIMenuNumericScrollerItem<int>)scrollerItems.Where(x => x.Text == "Speed Zone Radius").FirstOrDefault();
if (selectedScroller.Text == "Collection Radius" || selectedScroller.Text == "Speed Zone Radius")
{
if (selectedScroller == collectorRadius && collectorRadius.Value > speedZoneRadius.Value)
{
while (collectorRadius.Value > speedZoneRadius.Value)
{
speedZoneRadius.ScrollToNextOption();
}
}
if (selectedScroller == speedZoneRadius && speedZoneRadius.Value < collectorRadius.Value)
{
collectorRadius.Value = speedZoneRadius.Value;
}
}
}
}
private static void DrawWaypointMarker()
{
var waypointPosition = MousePositionInWorld.GetPosition;
if (SettingsMenu.threeDWaypoints.Checked && PathCreationMenu.collectorWaypoint.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value * 2, (float)PathCreationMenu.collectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value * 2, (float)PathCreationMenu.speedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
else if (PathCreationMenu.stopWaypointType.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
}
}
}