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Removed GetPaths() method from PathMainMenu and updated references to paths list.

This commit is contained in:
Rich Dunne 2020-09-15 13:49:10 -06:00
parent 3c636c1564
commit 2241e107de
6 changed files with 42 additions and 41 deletions

View file

@ -32,7 +32,7 @@ namespace SceneManager
private static void EditPath_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
if (selectedItem == editPathWaypoints)
{
@ -49,7 +49,7 @@ namespace SceneManager
{
if (checkboxItem == disablePath)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
if (disablePath.Checked)
{
currentPath.DisablePath();

View file

@ -34,7 +34,7 @@ namespace SceneManager
// Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered
ResetEventHandlerSubscriptions();
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Value-1];
//Logger.Log($"Current path: {currentPath.Number}");
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
@ -95,7 +95,7 @@ namespace SceneManager
private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
if (scrollerItem == editWaypoint)
@ -136,7 +136,7 @@ namespace SceneManager
private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
if (selectedItem == updateWaypoint)
@ -160,7 +160,7 @@ namespace SceneManager
if (selectedItem == addAsNewWaypoint)
{
var pathIndex = PathMainMenu.GetPaths().IndexOf(currentPath);
var pathIndex = PathMainMenu.paths.IndexOf(currentPath);
var drivingFlag = drivingFlags[changeWaypointType.Index];
var blip = PathCreationMenu.CreateWaypointBlip(pathIndex, drivingFlag);
if (!currentPath.IsEnabled)

View file

@ -76,29 +76,29 @@ namespace SceneManager
{
if (selectedItem == trafficAddWaypoint)
{
var anyPathsExist = PathMainMenu.GetPaths().Count > 0;
var anyPathsExist = PathMainMenu.paths.Count > 0;
if (!anyPathsExist)
{
AddNewPathToPathsCollection(PathMainMenu.GetPaths(), 0);
AddNewPathToPathsCollection(PathMainMenu.paths, 0);
}
else if(anyPathsExist && !PathMainMenu.GetPaths().Any(p => p != null && p.State == State.Creating))
else if(anyPathsExist && !PathMainMenu.paths.Any(p => p != null && p.State == State.Creating))
{
AddNewPathToPathsCollection(PathMainMenu.GetPaths(), PathMainMenu.GetPaths().IndexOf(PathMainMenu.GetPaths().Where(p => p.State == State.Finished).First()) + 1);
AddNewPathToPathsCollection(PathMainMenu.paths, PathMainMenu.paths.IndexOf(PathMainMenu.paths.Where(p => p.State == State.Finished).First()) + 1);
}
var firstNonNullPath = PathMainMenu.GetPaths().Where(p => p != null && p.State == State.Creating).First();
var pathIndex = PathMainMenu.GetPaths().IndexOf(firstNonNullPath);
var firstNonNullPath = PathMainMenu.paths.Where(p => p != null && p.State == State.Creating).First();
var pathIndex = PathMainMenu.paths.IndexOf(firstNonNullPath);
var pathNumber = firstNonNullPath.Number;
var waypointNumber = PathMainMenu.GetPaths()[pathIndex].Waypoints.Count + 1;
var waypointNumber = PathMainMenu.paths[pathIndex].Waypoints.Count + 1;
if (collectorWaypoint.Checked)
{
PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlags[waypointType.Index], CreateWaypointBlip(pathIndex, drivingFlags[waypointType.Index]), true, collectorRadius.Value, speedZoneRadius.Value));
PathMainMenu.paths[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlags[waypointType.Index], CreateWaypointBlip(pathIndex, drivingFlags[waypointType.Index]), true, collectorRadius.Value, speedZoneRadius.Value));
}
else
{
PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlags[waypointType.Index], CreateWaypointBlip(pathIndex, drivingFlags[waypointType.Index])));
PathMainMenu.paths[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlags[waypointType.Index], CreateWaypointBlip(pathIndex, drivingFlags[waypointType.Index])));
}
Logger.Log($"[Path {pathNumber}] Waypoint {waypointNumber} ({drivingFlags[waypointType.Index].ToString()}) added");
@ -130,24 +130,24 @@ namespace SceneManager
if (selectedItem == trafficRemoveWaypoint)
{
// Loop through each path and find the first one which isn't finished, then delete the path's last waypoint and corresponding blip
for (int i = 0; i < PathMainMenu.GetPaths().Count; i++)
for (int i = 0; i < PathMainMenu.paths.Count; i++)
{
if (PathMainMenu.GetPaths().ElementAtOrDefault(i) != null && PathMainMenu.GetPaths()[i].State == State.Creating)
if (PathMainMenu.paths.ElementAtOrDefault(i) != null && PathMainMenu.paths[i].State == State.Creating)
{
Logger.Log($"[Path {i + 1}] {PathMainMenu.GetPaths()[i].Waypoints.Last().DrivingFlag.ToString()} waypoint removed");
PathMainMenu.GetPaths()[i].Waypoints.Last().Blip.Delete();
PathMainMenu.GetPaths()[i].Waypoints.Last().RemoveSpeedZone();
Logger.Log($"[Path {i + 1}] {PathMainMenu.paths[i].Waypoints.Last().DrivingFlag.ToString()} waypoint removed");
PathMainMenu.paths[i].Waypoints.Last().Blip.Delete();
PathMainMenu.paths[i].Waypoints.Last().RemoveSpeedZone();
if (PathMainMenu.GetPaths()[i].Waypoints.Last().CollectorRadiusBlip)
if (PathMainMenu.paths[i].Waypoints.Last().CollectorRadiusBlip)
{
PathMainMenu.GetPaths()[i].Waypoints.Last().CollectorRadiusBlip.Delete();
PathMainMenu.paths[i].Waypoints.Last().CollectorRadiusBlip.Delete();
}
PathMainMenu.GetPaths()[i].Waypoints.RemoveAt(PathMainMenu.GetPaths()[i].Waypoints.IndexOf(PathMainMenu.GetPaths()[i].Waypoints.Last()));
PathMainMenu.paths[i].Waypoints.RemoveAt(PathMainMenu.paths[i].Waypoints.IndexOf(PathMainMenu.paths[i].Waypoints.Last()));
ToggleTrafficEndPathMenuItem(i);
// If the path has no waypoints, disable the menu option to remove a waypoint
if (PathMainMenu.GetPaths()[i].Waypoints.Count == 0)
if (PathMainMenu.paths[i].Waypoints.Count == 0)
{
collectorWaypoint.Checked = true;
collectorWaypoint.Enabled = false;
@ -163,10 +163,10 @@ namespace SceneManager
if (selectedItem == trafficEndPath)
{
// Loop through each path and find the first one which isn't finished
for (int i = 0; i < PathMainMenu.GetPaths().Count; i++)
for (int i = 0; i < PathMainMenu.paths.Count; i++)
{
var currentPath = PathMainMenu.GetPaths()[i];
if (PathMainMenu.GetPaths().ElementAtOrDefault(i) != null && currentPath.State == State.Creating)
var currentPath = PathMainMenu.paths[i];
if (PathMainMenu.paths.ElementAtOrDefault(i) != null && currentPath.State == State.Creating)
{
Logger.Log($"[Path Creation] Path {currentPath.Number} finished with {currentPath.Waypoints.Count} waypoints.");
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Path {i + 1} complete.");
@ -174,14 +174,16 @@ namespace SceneManager
currentPath.IsEnabled = true;
currentPath.Number = i + 1;
foreach (Waypoint waypoint in PathMainMenu.GetPaths()[i].Waypoints)
foreach (Waypoint waypoint in PathMainMenu.paths[i].Waypoints)
{
GameFiber WaypointVehicleCollectorFiber = new GameFiber(() => VehicleCollector.StartCollectingAtWaypoint(PathMainMenu.GetPaths(), PathMainMenu.GetPaths()[i], waypoint));
GameFiber WaypointVehicleCollectorFiber = new GameFiber(() => VehicleCollector.StartCollectingAtWaypoint(PathMainMenu.paths, PathMainMenu.paths[i], waypoint));
WaypointVehicleCollectorFiber.Start();
}
PathMainMenu.createNewPath.Text = "Create New Path";
PathMainMenu.BuildPathMenu();
PathMainMenu.pathMainMenu.RefreshIndex();
pathCreationMenu.RefreshIndex();
collectorWaypoint.Enabled = false;
collectorWaypoint.Checked = true;
speedZoneRadius.Enabled = true;
@ -216,7 +218,7 @@ namespace SceneManager
private static void ToggleTrafficEndPathMenuItem(int pathIndex)
{
if (PathMainMenu.GetPaths()[pathIndex].Waypoints.Count > 0)
if (PathMainMenu.paths[pathIndex].Waypoints.Count > 0)
{
trafficEndPath.Enabled = true;
}

View file

@ -10,7 +10,7 @@ namespace SceneManager
{
static class PathMainMenu
{
private static List<Path> paths = new List<Path>() { };
internal static List<Path> paths = new List<Path>() { };
private static List<string> dismissOptions = new List<string>() { "From path", "From waypoint", "From position" };
internal static UIMenu pathMainMenu = new UIMenu("Scene Manager", "~o~Path Manager Main Menu");
@ -81,11 +81,6 @@ namespace SceneManager
}
}
internal static ref List<Path> GetPaths()
{
return ref paths;
}
private static bool VehicleAndDriverValid(this Vehicle v)
{
if (v && v.HasDriver && v.Driver && v.Driver.IsAlive)
@ -233,6 +228,10 @@ namespace SceneManager
}
collectedVehicle.Driver.Tasks.Clear();
if (collectedVehicle.StoppedAtWaypoint)
{
collectedVehicle.StoppedAtWaypoint = false;
}
if (directOptions.SelectedItem == "First waypoint")
{

View file

@ -51,7 +51,7 @@ namespace SceneManager
{
if (mapBlips.Checked)
{
foreach(Path path in PathMainMenu.GetPaths())
foreach(Path path in PathMainMenu.paths)
{
foreach(Waypoint wp in path.Waypoints)
{
@ -61,7 +61,7 @@ namespace SceneManager
}
else
{
foreach (Path path in PathMainMenu.GetPaths())
foreach (Path path in PathMainMenu.paths)
{
foreach (Waypoint wp in path.Waypoints)
{