diff --git a/SceneManager/Menus/BarrierMenu.cs b/SceneManager/Menus/BarrierMenu.cs index 1a85641..1baee97 100644 --- a/SceneManager/Menus/BarrierMenu.cs +++ b/SceneManager/Menus/BarrierMenu.cs @@ -93,12 +93,12 @@ namespace SceneManager void DisableBarrierMenuOptionsIfShadowConeTooFar() { - if (shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > 15f) + if (shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > SettingsMenu.barrierPlacementDistance.Value) { barrierList.Enabled = false; rotateBarrier.Enabled = false; } - else if(shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= 15f && barrierList.SelectedItem == "Flare") + else if(shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= SettingsMenu.barrierPlacementDistance.Value && barrierList.SelectedItem == "Flare") { barrierList.Enabled = true; rotateBarrier.Enabled = false;