diff --git a/SceneManager/VehicleCollector.cs b/SceneManager/VehicleCollector.cs index 0947170..0f0eb7f 100644 --- a/SceneManager/VehicleCollector.cs +++ b/SceneManager/VehicleCollector.cs @@ -37,7 +37,6 @@ namespace SceneManager Logger.Log($"Vehicle: {vehicle.Model.Name}, Waypoint collector radius: {waypoint.CollectorRadius}, Distance to waypoint: {vehicle.DistanceTo2D(waypoint.Position)}"); var collectedVehicle = collectedVehicles.Where(cv => cv.Vehicle == vehicle).FirstOrDefault(); - // If the vehicle is not in the collection yet if(collectedVehicle == null) { SetVehicleAndDriverPersistence(vehicle); @@ -58,7 +57,7 @@ namespace SceneManager { var collectedVehicle = new CollectedVehicle(v, path, waypoint); collectedVehicles.Add(collectedVehicle); - Game.LogTrivial($"[WaypointVehicleCollector] Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}."); + Logger.Log($"Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}."); return collectedVehicle; } @@ -78,7 +77,7 @@ namespace SceneManager driverBlip.Scale = 0.25f; v.Driver.IsPersistent = true; v.Driver.BlockPermanentEvents = true; - Game.LogTrivial($"A missing driver was created for {v.Model.Name}"); + Logger.Log($"A missing driver was created for {v.Model.Name}."); } return true; }