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Reconfigured some conditionals in an attempt to fix nullref exceptions
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1 changed files with 2 additions and 2 deletions
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@ -90,9 +90,9 @@ namespace SceneManager
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private static bool IsValidForCollection(this Vehicle v)
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private static bool IsValidForCollection(this Vehicle v)
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{
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{
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if(v && v.Speed > 1 && v.IsOnAllWheels && v.IsEngineOn && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)) && !collectedVehicles.Any(cv => cv.Vehicle == v))
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if(v && v.Speed > 1 && v.IsOnAllWheels && v.IsEngineOn && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike) && !v.IsSirenOn && !collectedVehicles.Any(cv => cv?.Vehicle == v))
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{
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{
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if(v.HasDriver && !v.Driver.IsAlive)
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if(v.HasDriver && v.Driver && !v.Driver.IsAlive)
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{
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{
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return false;
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return false;
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}
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}
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