1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 07:30:40 +01:00

Added CollectedPed object

This commit is contained in:
Rich Dunne 2021-05-01 13:12:24 -06:00
parent 93951b3e28
commit 25acb3f66f
7 changed files with 490 additions and 507 deletions

View file

@ -10,18 +10,18 @@ namespace SceneManager.Utils
{
internal static class ConsoleCommands
{
[ConsoleCommand]
[ConsoleCommand("ShowCollectedVehicleInfo")]
internal static void Command_ShowCollectedVehicleInfo([ConsoleCommandParameter(AutoCompleterType = typeof(ConsoleCommandAutoCompleterVehicle), Name = "ShowCollectedVehicleInfo")] Vehicle vehicle)
{
foreach(Path path in PathManager.Paths)
{
var collectedVehicle = path.CollectedVehicles.Where(v => v.Vehicle == vehicle).FirstOrDefault();
var collectedVehicle = path.CollectedPeds.Where(v => v.CurrentVehicle == vehicle).FirstOrDefault();
if(collectedVehicle != null)
{
Game.LogTrivial($"Vehicle: {collectedVehicle.Vehicle.Model.Name} [{collectedVehicle.Vehicle.Handle}]");
Rage.Native.NativeFunction.Natives.xA6E9C38DB51D7748(collectedVehicle.Vehicle, out uint script);
Game.LogTrivial($"Vehicle: {collectedVehicle.CurrentVehicle.Model.Name} [{collectedVehicle.CurrentVehicle.Handle}]");
Rage.Native.NativeFunction.Natives.xA6E9C38DB51D7748(collectedVehicle.CurrentVehicle, out uint script);
Game.LogTrivial($"Vehicle spawned by: {script}");
Game.LogTrivial($"Driver handle: {collectedVehicle.Driver.Handle}");
Game.LogTrivial($"Driver handle: {collectedVehicle.Handle}");
Game.LogTrivial($"Path: {collectedVehicle.Path.Number}");
Game.LogTrivial($"Current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
Game.LogTrivial($"StoppedAtWaypoint: {collectedVehicle.StoppedAtWaypoint}");
@ -29,18 +29,18 @@ namespace SceneManager.Utils
Game.LogTrivial($"ReadyForDirectTasks: {collectedVehicle.ReadyForDirectTasks}");
Game.LogTrivial($"Directed: {collectedVehicle.Directed}");
Game.LogTrivial($"Dismissed: {collectedVehicle.Dismissed}");
Game.LogTrivial($"Task status: {collectedVehicle.Driver.Tasks.CurrentTaskStatus}");
Game.LogTrivial($"Task status: {collectedVehicle.Tasks.CurrentTaskStatus}");
return;
}
}
Game.LogTrivial($"{vehicle.Model.Name} [{vehicle.Handle}] was not found collected by any path.");
}
[ConsoleCommand]
[ConsoleCommand("GetPedsActiveTasks")]
internal static void Command_GetPedsActiveTasks([ConsoleCommandParameter(AutoCompleterType = typeof(ConsoleCommandAutoCompleterPedAliveOnly), Name = "GetPedsActiveTasks")] Ped ped)
{
var tasks = new List<PedTask>();
foreach (PedTask task in (PedTask[])Enum.GetValues(typeof(PedTask)))
var tasks = (PedTask[])Enum.GetValues(typeof(PedTask));
foreach (PedTask task in tasks)
{
if(Rage.Native.NativeFunction.Natives.GET_IS_TASK_ACTIVE<bool>(ped, (int)task))
{

View file

@ -49,14 +49,14 @@ namespace SceneManager.Utils
internal static void Direct(Vehicle nearbyVehicle, Path path, Waypoint targetWaypoint)
{
var nearbyVehiclesPath = PathManager.Paths.FirstOrDefault(p => p.CollectedVehicles.Any(v => v.Vehicle == nearbyVehicle));
var nearbyVehiclesPath = PathManager.Paths.FirstOrDefault(p => p.CollectedPeds.Any(v => v.CurrentVehicle == nearbyVehicle));
if(nearbyVehiclesPath == null)
{
Game.LogTrivial($"Nearby vehicle does not belong to any path.");
}
var collectedVehicleOnThisPath = path.CollectedVehicles.FirstOrDefault(v => v.Vehicle == nearbyVehicle);
var nearbyCollectedVehicleOtherPath = nearbyVehiclesPath?.CollectedVehicles.FirstOrDefault(v => v.Vehicle == nearbyVehicle);
var collectedVehicleOnThisPath = path.CollectedPeds.FirstOrDefault(v => v.CurrentVehicle == nearbyVehicle);
var nearbyCollectedVehicleOtherPath = nearbyVehiclesPath?.CollectedPeds.FirstOrDefault(p => p.CurrentVehicle == nearbyVehicle);
if (collectedVehicleOnThisPath == null)
{
Game.LogTrivial($"Nearby vehicle does not belong to this path.");
@ -66,12 +66,12 @@ namespace SceneManager.Utils
nearbyCollectedVehicleOtherPath.Dismiss(Dismiss.FromDirected, path);
}
Game.LogTrivial($"[Direct Driver] Adding {nearbyVehicle.Model.Name} to directed path.");
path.CollectedVehicles.Add(collectedVehicleOnThisPath = new CollectedVehicle(nearbyVehicle, path));
collectedVehicleOnThisPath.Directed = true;
collectedVehicleOnThisPath.Driver.Tasks.Clear();
path.CollectedPeds.Add(collectedVehicleOnThisPath = new CollectedPed(nearbyVehicle.Driver, path, targetWaypoint) { Directed = true });
//collectedVehicleOnThisPath.Directed = true;
collectedVehicleOnThisPath.Tasks.Clear();
}
GameFiber.StartNew(() => collectedVehicleOnThisPath.AssignWaypointTasks(path, targetWaypoint));
//GameFiber.StartNew(() => collectedVehicleOnThisPath.AssignWaypointTasks(path, targetWaypoint));
}
}
}

View file

@ -8,7 +8,7 @@ namespace SceneManager.Utils
{
internal static void Dismiss(int dismissIndex)
{
var nearbyVehicle = Game.LocalPlayer.Character.GetNearbyVehicles(16).FirstOrDefault(v => v != Game.LocalPlayer.Character.CurrentVehicle && v.VehicleAndDriverValid());
var nearbyVehicle = Game.LocalPlayer.Character.GetNearbyVehicles(16).FirstOrDefault(v => v.VehicleAndDriverValid() && v != Game.LocalPlayer.Character.CurrentVehicle);
if (!nearbyVehicle)
{
Game.LogTrivial($"Nearby vehicle is null.");
@ -32,10 +32,10 @@ namespace SceneManager.Utils
}
else
{
CollectedVehicle collectedVehicle = PathManager.Paths.SelectMany(x => x.CollectedVehicles).FirstOrDefault(x => x.Vehicle == nearbyVehicle);
if(collectedVehicle != null)
CollectedPed collectedPed = PathManager.Paths.SelectMany(x => x.CollectedPeds).FirstOrDefault(x => x.CurrentVehicle == nearbyVehicle);
if(collectedPed != null)
{
collectedVehicle.Dismiss((Dismiss)dismissIndex);
collectedPed.Dismiss((Dismiss)dismissIndex);
}
}
}