mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Fixed AI driving around vehicles stopped at Stop waypoints.
This commit is contained in:
parent
046bfbd599
commit
268bcc4ca6
2 changed files with 20 additions and 53 deletions
|
|
@ -1,4 +1,5 @@
|
|||
using Rage;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
|
|
@ -32,6 +33,15 @@ namespace SceneManager
|
|||
|
||||
private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
|
||||
{
|
||||
if (!collectedVehicle.Vehicle)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!collectedVehicle.Driver)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var vehicle = collectedVehicle.Vehicle;
|
||||
var driver = vehicle.Driver;
|
||||
|
||||
|
|
@ -72,8 +82,13 @@ namespace SceneManager
|
|||
private static void StopVehicleAtWaypoint(CollectedVehicle collectedVehicle)
|
||||
{
|
||||
Game.LogTrivial($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
|
||||
collectedVehicle.Vehicle.Driver.Tasks.PerformDrivingManeuver(VehicleManeuver.GoForwardStraightBraking);
|
||||
collectedVehicle.Driver.Tasks.DriveToPosition(collectedVehicle.Vehicle.FrontPosition, 10f, VehicleDrivingFlags.StopAtDestination);
|
||||
collectedVehicle.SetStoppedAtWaypoint(true);
|
||||
|
||||
while (collectedVehicle.Vehicle && collectedVehicle.StoppedAtWaypoint)
|
||||
{
|
||||
GameFiber.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
public static void DismissDriver(CollectedVehicle cv)
|
||||
|
|
@ -103,6 +118,7 @@ namespace SceneManager
|
|||
cv.Vehicle.Driver.IsPersistent = false;
|
||||
|
||||
cv.Vehicle.Dismiss();
|
||||
cv.Vehicle.IsSirenOn = false;
|
||||
cv.Vehicle.IsPersistent = false;
|
||||
|
||||
Game.LogTrivial($"{cv.Vehicle.Model.Name} dismissed successfully.");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue