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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Added null check for current waypoint when tasks assigned. Removed unstucking code.
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parent
9ebdc14c13
commit
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1 changed files with 8 additions and 8 deletions
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@ -17,7 +17,14 @@ namespace SceneManager
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}
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}
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collectedVehicle.Path = path;
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collectedVehicle.Path = path;
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if(currentWaypoint != null)
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{
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collectedVehicle.CurrentWaypoint = currentWaypoint;
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collectedVehicle.CurrentWaypoint = currentWaypoint;
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}
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else
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{
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collectedVehicle.CurrentWaypoint = path.Waypoints[0];
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}
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if (currentWaypoint != null && collectedVehicle.Directed)
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if (currentWaypoint != null && collectedVehicle.Directed)
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{
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{
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@ -27,13 +34,6 @@ namespace SceneManager
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{
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{
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GameFiber.Yield();
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GameFiber.Yield();
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}
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}
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//if (collectedVehicle.StoppedAtWaypoint)
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//{
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// Logger.Log($"Unstucking {collectedVehicle.Vehicle.Model.Name}");
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// collectedVehicle.StoppedAtWaypoint = false;
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// Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true);
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// collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f);
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//}
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collectedVehicle.Driver.Tasks.Clear();
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collectedVehicle.Driver.Tasks.Clear();
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AssignTasksForDirectedDriver(acceptedDistance);
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AssignTasksForDirectedDriver(acceptedDistance);
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LoopWhileDrivingToDirectedWaypoint(acceptedDistance);
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LoopWhileDrivingToDirectedWaypoint(acceptedDistance);
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