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Updated path reference based on CollectedVehicle refactoring.

This commit is contained in:
Rich Dunne 2020-09-07 20:26:35 -06:00
parent 394538eb26
commit 27d4b5c39a
4 changed files with 23 additions and 21 deletions

View file

@ -41,7 +41,7 @@ namespace SceneManager
{
SetVehicleAndDriverPersistence(vehicle);
CollectedVehicle newCollectedVehicle = AddVehicleToCollection(path, waypoint, vehicle);
Game.LogTrivial($"[WaypointVehicleCollector] Added {vehicle.Model.Name} to collection.");
newCollectedVehicle.TasksAssigned = true;
GameFiber AssignTasksFiber = new GameFiber(() => AITasking.AssignWaypointTasks(newCollectedVehicle, path.Waypoints, waypoint));
AssignTasksFiber.Start();
@ -50,7 +50,7 @@ namespace SceneManager
else if (!collectedVehicle.TasksAssigned)
{
Game.LogTrivial($"[WaypointVehicleCollector] {vehicle.Model.Name} already in collection, but with no tasks. Assigning tasks.");
collectedVehicle.SetTasksAssigned(true);
collectedVehicle.TasksAssigned = true;
GameFiber AssignTasksFiber = new GameFiber(() => AITasking.AssignWaypointTasks(collectedVehicle, path.Waypoints, waypoint));
AssignTasksFiber.Start();
@ -65,20 +65,12 @@ namespace SceneManager
private static CollectedVehicle AddVehicleToCollection(Path path, Waypoint waypoint, Vehicle v)
{
var collectedVehicle = new CollectedVehicle(v, v.LicensePlate, path.Number, path.Waypoints.Count, waypoint.Number, true, false);
var collectedVehicle = new CollectedVehicle(v, path, path.Waypoints.Count, waypoint.Number, false);
collectedVehicles.Add(collectedVehicle);
Game.LogTrivial($"[WaypointVehicleCollector] Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
return collectedVehicle;
}
public static void SetVehicleAndDriverPersistence(Vehicle v)
{
v.IsPersistent = true;
v.Driver.IsPersistent = true;
v.Driver.BlockPermanentEvents = true;
v.Driver.Tasks.Clear();
}
private static bool IsValidForCollection(this Vehicle v)
{
if(v && v.Speed > 1 && v.IsOnAllWheels && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)) && !collectedVehicles.Any(cv => cv.Vehicle == v))
@ -104,5 +96,13 @@ namespace SceneManager
return false;
}
}
public static void SetVehicleAndDriverPersistence(Vehicle v)
{
v.IsPersistent = true;
v.Driver.IsPersistent = true;
v.Driver.BlockPermanentEvents = true;
v.Driver.Tasks.Clear();
}
}
}