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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Moved SettingsMenu and MenuManager to Menus folder
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commit
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3 changed files with 2 additions and 2 deletions
79
SceneManager/Menus/SettingsMenu.cs
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79
SceneManager/Menus/SettingsMenu.cs
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using Rage;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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using System.Drawing;
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using System.Linq;
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namespace SceneManager
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{
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class SettingsMenu
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{
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public static UIMenuCheckboxItem debugGraphics;
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public static UIMenuListScrollerItem<SpeedUnitsOfMeasure> speedUnits;
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public enum SpeedUnitsOfMeasure
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{
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MPH,
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KPH
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}
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public static void BuildSettingsMenu()
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{
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MenuManager.settingsMenu.AddItem(debugGraphics = new UIMenuCheckboxItem("Enable Debug Graphics", false));
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MenuManager.settingsMenu.AddItem(speedUnits = new UIMenuListScrollerItem<SpeedUnitsOfMeasure>("Speed Unit of Measure", "", new[] { SpeedUnitsOfMeasure.MPH, SpeedUnitsOfMeasure.KPH }));
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MenuManager.settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
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MenuManager.settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
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}
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private static void SettingsMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
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{
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if (checkboxItem == debugGraphics)
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{
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// TODO: Fix graphics don't display when new path is created, have to uncheck and re-check the option
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// TODO: Add branch for this during path creation ... create temp Waypoint list during path creation, then assign to path[i] after creation?
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if (debugGraphics.Checked)
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{
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foreach (Path path in TrafficMenu.paths)
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{
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GameFiber.StartNew(() =>
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{
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while (debugGraphics.Checked && path != null && path.Waypoint.Count > 0)
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{
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for (int i = 0; i < path.Waypoint.Count; i++)
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{
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if (path.Waypoint[i].Collector)
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, path.Waypoint[i].CollectorRadius, Color.FromArgb(80, Color.Blue));
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}
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else if (path.Waypoint[i].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Red));
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}
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else
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Green));
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}
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if (i != path.Waypoint.Count - 1)
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{
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Debug.DrawLine(path.Waypoint[i].WaypointPos, path.Waypoint[i + 1].WaypointPos, Color.White);
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}
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}
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GameFiber.Yield();
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}
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});
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}
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}
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}
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}
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private static void SettingsMenu_OnScrollerChange(UIMenu sender, UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
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{
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if (scrollerItem == speedUnits)
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{
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MenuManager.pathCreationMenu.Clear();
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PathCreationMenu.BuildPathCreationMenu();
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}
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}
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}
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}
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