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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Updated reference names based on refactorings. Added break condition for Draw3DWaypointOnPlayer if player leaves the pathCreationMenu.
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parent
0d6f5ae51a
commit
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1 changed files with 8 additions and 4 deletions
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@ -9,7 +9,7 @@ namespace SceneManager
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{
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{
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GameFiber.StartNew(() =>
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GameFiber.StartNew(() =>
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{
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{
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while (SettingsMenu.debugGraphics.Checked)
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while (SettingsMenu.threeDWaypoints.Checked)
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{
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{
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if (MenuManager.menuPool.IsAnyMenuOpen() && path != null)
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if (MenuManager.menuPool.IsAnyMenuOpen() && path != null)
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{
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{
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@ -44,7 +44,7 @@ namespace SceneManager
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{
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{
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GameFiber.StartNew(() =>
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GameFiber.StartNew(() =>
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{
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{
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while (SettingsMenu.debugGraphics.Checked)
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while (SettingsMenu.threeDWaypoints.Checked)
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{
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{
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if (PathCreationMenu.pathCreationMenu.Visible)
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if (PathCreationMenu.pathCreationMenu.Visible)
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{
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{
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@ -55,13 +55,17 @@ namespace SceneManager
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}
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}
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else if (PathCreationMenu.waypointType.SelectedItem == "Drive To")
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else if (PathCreationMenu.waypointType.SelectedItem == "Drive To")
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{
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{
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z-1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
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}
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}
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else
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else
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{
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{
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z-1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
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}
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}
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}
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}
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else
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{
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break;
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}
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GameFiber.Yield();
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GameFiber.Yield();
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}
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}
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});
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});
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