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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Added more null checks
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parent
02c545e6a2
commit
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1 changed files with 22 additions and 16 deletions
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@ -326,7 +326,7 @@ namespace SceneManager
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if (selectedItem == dismissDriver)
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if (selectedItem == dismissDriver)
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{
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{
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var nearbyVehicle = Game.LocalPlayer.Character.GetNearbyVehicles(1).Where(v => v.VehicleAndDriverValid()).SingleOrDefault();
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var nearbyVehicle = Game.LocalPlayer.Character.GetNearbyVehicles(1).Where(v => v != Game.LocalPlayer.Character.CurrentVehicle && v.VehicleAndDriverValid()).SingleOrDefault();
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if (nearbyVehicle)
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if (nearbyVehicle)
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{
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{
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switch (dismissDriver.Index)
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switch (dismissDriver.Index)
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@ -336,11 +336,14 @@ namespace SceneManager
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if (nearbyVehicle.IsInCollectedVehicles())
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if (nearbyVehicle.IsInCollectedVehicles())
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{
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{
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var collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle) as CollectedVehicle;
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var collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle) as CollectedVehicle;
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if (collectedVehicle != null)
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{
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collectedVehicle.SetDismissNow(true);
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collectedVehicle.SetDismissNow(true);
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collectedVehicle.Vehicle.Driver.Tasks.Clear();
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collectedVehicle.Vehicle.Driver.Tasks.Clear();
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collectedVehicle.Vehicle.Driver.Dismiss();
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collectedVehicle.Vehicle.Driver.Dismiss();
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Game.LogTrivial($"Dismissed driver of {collectedVehicle.Vehicle.Model.Name} from path {collectedVehicle.Path}");
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Game.LogTrivial($"Dismissed driver of {collectedVehicle.Vehicle.Model.Name} from path {collectedVehicle.Path}");
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}
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}
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}
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else
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else
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{
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{
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goto case 2;
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goto case 2;
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@ -352,6 +355,8 @@ namespace SceneManager
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if (nearbyVehicle.IsInCollectedVehicles())
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if (nearbyVehicle.IsInCollectedVehicles())
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{
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{
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var collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle) as CollectedVehicle;
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var collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle) as CollectedVehicle;
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if(collectedVehicle != null)
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{
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collectedVehicle.SetStoppedAtWaypoint(false);
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collectedVehicle.SetStoppedAtWaypoint(false);
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collectedVehicle.Vehicle.Driver.Tasks.Clear();
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collectedVehicle.Vehicle.Driver.Tasks.Clear();
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collectedVehicle.Vehicle.Driver.Dismiss();
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collectedVehicle.Vehicle.Driver.Dismiss();
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@ -366,6 +371,7 @@ namespace SceneManager
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Game.LogTrivial($"Dismissed driver of {collectedVehicle.Vehicle.Model.Name} from waypoint {collectedVehicle.CurrentWaypoint}");
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Game.LogTrivial($"Dismissed driver of {collectedVehicle.Vehicle.Model.Name} from waypoint {collectedVehicle.CurrentWaypoint}");
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}
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}
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}
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}
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}
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else
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else
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{
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{
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goto case 2;
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goto case 2;
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