From 331aad38f81970bfa16a79de5df5b0226551fb2b Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sat, 10 Oct 2020 20:11:20 -0600 Subject: [PATCH] Added loop to check if the player enters a collected vehicle, and dismiss it as a result. --- SceneManager/VehicleCollector.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/SceneManager/VehicleCollector.cs b/SceneManager/VehicleCollector.cs index b1ad917..c90c8a5 100644 --- a/SceneManager/VehicleCollector.cs +++ b/SceneManager/VehicleCollector.cs @@ -20,6 +20,13 @@ namespace SceneManager { LoopForNearbyValidVehicles(path, waypoint); } + + var collectedVehiclePlayerIsIn = collectedVehicles.Where(x => x.Vehicle == Game.LocalPlayer.Character.CurrentVehicle).FirstOrDefault(); + if (collectedVehiclePlayerIsIn != null) + { + collectedVehiclePlayerIsIn.Dismiss(DismissOption.FromPlayer); + Logger.Log($"Dismissed a collected vehicle the player was in."); + } GameFiber.Sleep(100); } }