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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Added condition to give drivers to empty vehicles resulting from GTA V memory management
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1 changed files with 12 additions and 2 deletions
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@ -74,7 +74,7 @@ namespace SceneManager
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private static Vehicle[] GetNearbyVehicles(Vector3 OriginPosition, float radius)
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{
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return (from x in World.GetAllVehicles() where !x.IsTrailer && x.DistanceTo(OriginPosition) < radius select x).ToArray();
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return (from x in World.GetAllVehicles() where !x.IsTrailer && x.DistanceTo(OriginPosition) <= radius select x).ToArray();
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}
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private static void AssignStopForVehiclesFlag(List<Path> paths, Path path, Waypoint waypointData)
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@ -116,10 +116,20 @@ namespace SceneManager
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private static bool IsValidForCollection(this Vehicle v)
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{
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if (v && v.HasDriver && v.Driver && v.Driver.IsAlive && v != Game.LocalPlayer.Character.CurrentVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)))
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if(v && v.Speed > 0 && v.IsOnAllWheels && !v != Game.LocalPlayer.Character.CurrentVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)))
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{
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if (!v.HasDriver)
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{
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v.CreateRandomDriver();
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v.Driver.IsPersistent = true;
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v.Driver.BlockPermanentEvents = true;
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}
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return true;
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}
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//if (v && v.HasDriver && v.Driver && v.Driver.IsAlive && v != Game.LocalPlayer.Character.CurrentVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)))
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//{
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// return true;
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//}
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else
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{
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return false;
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