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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Adding waypoint no longer resets the waypoint type, fixed a bug and crash with remove waypoint option. Functional version before major menu updates
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4 changed files with 9 additions and 7 deletions
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@ -35,7 +35,7 @@ namespace SceneManager
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while (waypointData.ElementAtOrDefault(0) != null)
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{
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Game.DisplaySubtitle($"Vehicles in collection: {ControlledVehicles.Count()}");
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//Game.DisplaySubtitle($"Vehicles in collection: {ControlledVehicles.Count()}");
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// Getting vehicles within 3f of waypoint
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try
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{
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@ -240,6 +240,7 @@ namespace SceneManager
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return (from x in World.GetAllVehicles() where !x.IsTrailer && x.DistanceTo(OriginPosition) < radius select x).ToArray();
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}
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// Driving styles https://gtaforums.com/topic/822314-guide-driving-styles/
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[Flags]
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public enum EDrivingFlags
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{
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@ -253,6 +254,7 @@ namespace SceneManager
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IgnoreRoads = 4194304,
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AvoidHighways = 536870912,
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Normal = StopForVehicles | StopForPeds | AvoidEmptyVehicles | StopForTrafficLights | UseBlinkers,
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//TotalControl = AllowMedianCrossing | AllowWrongWay | DriveAroundObjects | DriveAroundPeds | DriveBySight | FollowTraffic | IgnorePathfinding
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}
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public static void SetDriveTaskDrivingFlags(this Ped ped, EDrivingFlags flags)
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