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Added IsNearCollectorWaypoint and IsValidForPathCollection methods

This commit is contained in:
Rich Dunne 2021-05-07 04:08:05 -06:00
parent b2ce6f5598
commit 33bc15340d

View file

@ -1,4 +1,9 @@
using Rage; using Rage;
using SceneManager.Managers;
using SceneManager.Paths;
using SceneManager.Waypoints;
using System;
using System.Linq;
namespace SceneManager.Utils namespace SceneManager.Utils
{ {
@ -110,5 +115,71 @@ namespace SceneManager.Utils
return false; return false;
} }
} }
/// <summary>Determines if this vehicle is within the waypoint's collection range.
/// </summary>
internal static bool IsNearCollectorWaypoint(this Vehicle vehicle, Waypoint waypoint)
{
if(!waypoint.IsCollector)
{
return false;
}
return vehicle.FrontPosition.DistanceTo2D(waypoint.Position) <= waypoint.CollectorRadius && Math.Abs(waypoint.Position.Z - vehicle.Position.Z) < 3;
}
internal static bool IsValidForPathCollection(this Vehicle vehicle, Path path)
{
if (!vehicle)
{
return false;
}
var vehicleCollectedOnAnotherPath = PathManager.Paths.Any(p => p.Number != path.Number && p.CollectedPeds.Any(cp => cp && cp.CurrentVehicle == vehicle));
if (vehicleCollectedOnAnotherPath)
{
return false;
}
if (vehicle.Driver)
{
if (!vehicle.Driver.IsAlive)
{
Game.LogTrivial($"Vehicle's driver is dead.");
path.BlacklistedVehicles.Add(vehicle);
return false;
}
if (vehicle.IsPoliceVehicle && !vehicle.Driver.IsAmbient())
{
Game.LogTrivial($"Vehicle is a non-ambient police vehicle.");
path.BlacklistedVehicles.Add(vehicle);
return false;
}
}
if (vehicle != Game.LocalPlayer.Character.LastVehicle && (vehicle.IsCar || vehicle.IsBike || vehicle.IsBicycle || vehicle.IsQuadBike) && !vehicle.IsSirenOn && vehicle.IsEngineOn && vehicle.IsOnAllWheels && vehicle.Speed > 1 && !path.CollectedPeds.Any(cp => cp && cp.CurrentVehicle == vehicle) && !path.BlacklistedVehicles.Contains(vehicle))
{
if (!vehicle.HasDriver)
{
vehicle.CreateRandomDriver();
while (!vehicle.HasDriver)
{
GameFiber.Yield();
}
if(!vehicle || !vehicle.Driver)
{
return false;
}
vehicle.Driver.IsPersistent = true;
vehicle.Driver.BlockPermanentEvents = true;
}
return true;
}
else
{
return false;
}
}
} }
} }