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Refactored GetNearbyVehiclesForCollection LINQ conditions

This commit is contained in:
Rich Dunne 2020-09-13 03:04:14 -06:00
parent 1a52badd04
commit 354fb88b52

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Rage;
@ -29,7 +30,7 @@ namespace SceneManager
foreach (Vehicle vehicle in GetNearbyVehiclesForCollection(waypoint.Position, waypoint.CollectorRadius))
{
if (!vehicle)
{
{
break;
}
@ -60,12 +61,12 @@ namespace SceneManager
private static Vehicle[] GetNearbyVehiclesForCollection(Vector3 collectorWaypointPosition, float collectorRadius)
{
return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) < collectorRadius && v.IsValidForCollection() select v).ToArray();
return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) < collectorRadius && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray();
}
private static CollectedVehicle AddVehicleToCollection(Path path, Waypoint waypoint, Vehicle v)
{
var collectedVehicle = new CollectedVehicle(v, path, path.Waypoints.Count, waypoint.Number, false);
var collectedVehicle = new CollectedVehicle(v, path, waypoint, false);
collectedVehicles.Add(collectedVehicle);
Game.LogTrivial($"[WaypointVehicleCollector] Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
return collectedVehicle;