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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Refactored GetNearbyVehiclesForCollection LINQ conditions
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parent
1a52badd04
commit
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1 changed files with 5 additions and 4 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using Rage;
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using Rage;
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@ -29,7 +30,7 @@ namespace SceneManager
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foreach (Vehicle vehicle in GetNearbyVehiclesForCollection(waypoint.Position, waypoint.CollectorRadius))
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foreach (Vehicle vehicle in GetNearbyVehiclesForCollection(waypoint.Position, waypoint.CollectorRadius))
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{
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{
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if (!vehicle)
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if (!vehicle)
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{
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{
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break;
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break;
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}
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}
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@ -60,12 +61,12 @@ namespace SceneManager
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private static Vehicle[] GetNearbyVehiclesForCollection(Vector3 collectorWaypointPosition, float collectorRadius)
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private static Vehicle[] GetNearbyVehiclesForCollection(Vector3 collectorWaypointPosition, float collectorRadius)
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{
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{
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return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) < collectorRadius && v.IsValidForCollection() select v).ToArray();
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return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) < collectorRadius && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray();
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}
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}
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private static CollectedVehicle AddVehicleToCollection(Path path, Waypoint waypoint, Vehicle v)
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private static CollectedVehicle AddVehicleToCollection(Path path, Waypoint waypoint, Vehicle v)
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{
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{
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var collectedVehicle = new CollectedVehicle(v, path, path.Waypoints.Count, waypoint.Number, false);
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var collectedVehicle = new CollectedVehicle(v, path, waypoint, false);
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collectedVehicles.Add(collectedVehicle);
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collectedVehicles.Add(collectedVehicle);
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Game.LogTrivial($"[WaypointVehicleCollector] Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
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Game.LogTrivial($"[WaypointVehicleCollector] Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
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return collectedVehicle;
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return collectedVehicle;
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