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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
Added RNUI version checker.
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parent
277a169cdf
commit
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1 changed files with 52 additions and 19 deletions
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@ -1,4 +1,7 @@
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using System;
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using System.ComponentModel.Design.Serialization;
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using System.Drawing.Text;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Windows.Forms;
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@ -12,42 +15,72 @@ namespace SceneManager
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{
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internal static void Main()
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{
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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Settings.LoadSettings();
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GetAssemblyVersion();
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MenuManager.InstantiateMenus();
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if (CheckRNUIVersion())
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{
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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Settings.LoadSettings();
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GetAssemblyVersion();
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MenuManager.InstantiateMenus();
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DisplayHintsToOpenMenu();
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DisplayHintsToOpenMenu();
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GameFiber UserInputFiber = new GameFiber(() => GetUserInput.LoopForUserInput());
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UserInputFiber.Start();
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GameFiber UserInputFiber = new GameFiber(() => GetUserInput.LoopForUserInput());
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UserInputFiber.Start();
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}
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else
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{
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Game.UnloadActivePlugin();
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return;
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}
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void GetAssemblyVersion()
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{
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string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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Logger.Log($"Scene Manager V{version} is ready.");
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}
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}
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private static void GetAssemblyVersion()
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private static bool CheckRNUIVersion()
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{
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Assembly assembly = Assembly.GetExecutingAssembly();
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System.Diagnostics.FileVersionInfo fvi = System.Diagnostics.FileVersionInfo.GetVersionInfo(assembly.Location);
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var version = fvi.FileVersion;
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Logger.Log($"Scene Manager V{version} is ready.");
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var directory = Directory.GetCurrentDirectory();
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var exists = File.Exists(directory + @"\RAGENativeUI.dll");
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if (!exists)
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{
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Logger.Log($"RNUI was not found in the user's GTA V directory.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~RAGENativeUI.dll was not found in your GTA V directory. Please install RAGENativeUI and try again.");
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return false;
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}
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var userVersion = Assembly.LoadFrom(directory + @"\RAGENativeUI.dll").GetName().Version;
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Version requiredMinimumVersion = new Version("1.7.0.0");
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if(userVersion >= requiredMinimumVersion)
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{
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Logger.Log($"User's RNUI version: {userVersion}");
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return true;
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}
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else
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{
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Game.DisplayNotification($"~o~Scene Manager~r~[Error]\n~w~ Your RAGENativeUI.dll version is below 1.7, please update RAGENativeUI and try again.");
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return false;
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}
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}
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private static void DisplayHintsToOpenMenu()
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{
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
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}
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else if (Settings.ModifierKey == Keys.None)
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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else if (Settings.ModifierButton == ControllerButtons.None)
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
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}
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else
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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}
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@ -74,7 +107,7 @@ namespace SceneManager
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PathMainMenu.paths.Clear();
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Logger.Log($"Plugin has shut down.");
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Game.DisplayNotification($"~o~Scene Manager\n~r~[Notice]~w~ The plugin has shut down.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~ The plugin has shut down.");
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}
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}
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}
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