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Added RNUI version checker.

This commit is contained in:
Rich Dunne 2020-10-18 19:39:53 -06:00
parent 277a169cdf
commit 360bfadf0d

View file

@ -1,4 +1,7 @@
using System;
using System.ComponentModel.Design.Serialization;
using System.Drawing.Text;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Windows.Forms;
@ -11,6 +14,8 @@ namespace SceneManager
public class EntryPoint
{
internal static void Main()
{
if (CheckRNUIVersion())
{
AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
Settings.LoadSettings();
@ -22,32 +27,60 @@ namespace SceneManager
GameFiber UserInputFiber = new GameFiber(() => GetUserInput.LoopForUserInput());
UserInputFiber.Start();
}
private static void GetAssemblyVersion()
else
{
Assembly assembly = Assembly.GetExecutingAssembly();
System.Diagnostics.FileVersionInfo fvi = System.Diagnostics.FileVersionInfo.GetVersionInfo(assembly.Location);
var version = fvi.FileVersion;
Logger.Log($"Scene Manager V{version} is ready.");
Game.UnloadActivePlugin();
return;
}
void GetAssemblyVersion()
{
string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
Logger.Log($"Scene Manager V{version} is ready.");
}
}
private static bool CheckRNUIVersion()
{
var directory = Directory.GetCurrentDirectory();
var exists = File.Exists(directory + @"\RAGENativeUI.dll");
if (!exists)
{
Logger.Log($"RNUI was not found in the user's GTA V directory.");
Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~RAGENativeUI.dll was not found in your GTA V directory. Please install RAGENativeUI and try again.");
return false;
}
var userVersion = Assembly.LoadFrom(directory + @"\RAGENativeUI.dll").GetName().Version;
Version requiredMinimumVersion = new Version("1.7.0.0");
if(userVersion >= requiredMinimumVersion)
{
Logger.Log($"User's RNUI version: {userVersion}");
return true;
}
else
{
Game.DisplayNotification($"~o~Scene Manager~r~[Error]\n~w~ Your RAGENativeUI.dll version is below 1.7, please update RAGENativeUI and try again.");
return false;
}
}
private static void DisplayHintsToOpenMenu()
{
if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
}
else if (Settings.ModifierKey == Keys.None)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
}
else if (Settings.ModifierButton == ControllerButtons.None)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
}
else
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
}
}
@ -74,7 +107,7 @@ namespace SceneManager
PathMainMenu.paths.Clear();
Logger.Log($"Plugin has shut down.");
Game.DisplayNotification($"~o~Scene Manager\n~r~[Notice]~w~ The plugin has shut down.");
Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~ The plugin has shut down.");
}
}
}