From 36a04f94c733d9237607c67d965c7de3fee1ab4e Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 6 Sep 2020 22:08:20 -0600 Subject: [PATCH] Fixed flares resetting when they weren't supposed to by referencing the correct model name. --- SceneManager/Menus/BarrierMenu.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SceneManager/Menus/BarrierMenu.cs b/SceneManager/Menus/BarrierMenu.cs index 7e0ff9c..827e9e6 100644 --- a/SceneManager/Menus/BarrierMenu.cs +++ b/SceneManager/Menus/BarrierMenu.cs @@ -155,9 +155,9 @@ namespace SceneManager RemoveBarrier(); } - if(selectedItem == resetBarriers) + if (selectedItem == resetBarriers) { - foreach(Barrier barrier in barriers.Where(b => b.GetBarrier() && !b.GetBarrier().Model.Name.Contains("flare"))) + foreach(Barrier barrier in barriers.Where(b => b.GetBarrier()?.Model.Name != "0xa2c44e80")) // 0xa2c44e80 is the model name of the spawned flare { barrier.GetBarrier().Position = barrier.GetPosition(); barrier.GetBarrier().Heading = barrier.GetRotation();