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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Added help message when resetting barriers
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1 changed files with 2 additions and 13 deletions
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Rage;
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using RAGENativeUI;
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using SceneManager.Barriers;
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using SceneManager.Menus;
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using SceneManager.Paths;
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@ -159,19 +160,6 @@ namespace SceneManager.Managers
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{
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var flare = new Weapon("weapon_flare", PlaceholderBarrier.Position, 1);
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Rage.Native.NativeFunction.Natives.SET_ENTITY_DYNAMIC(flare, true);
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GameFiber.Sleep(1);
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GameFiber.StartNew(() =>
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{
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while (flare && flare.HeightAboveGround > 0.05f)
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{
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GameFiber.Yield();
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}
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GameFiber.Sleep(1000);
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if (flare)
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{
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flare.IsPositionFrozen = true;
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}
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}, "Spawn Flare Fiber");
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barrier = new Barrier(flare, BarrierMenu.Invincible.Checked, BarrierMenu.Immobile.Checked);
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Barriers.Add(barrier);
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@ -238,6 +226,7 @@ namespace SceneManager.Managers
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{
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//GameFiber.StartNew(() =>
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//{
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Game.DisplayHelp($"~{InstructionalKey.SymbolBusySpinner.GetId()}~ Resetting barriers...");
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var currentBarriers = Barriers.Where(b => b.ModelName != "0xa2c44e80").ToList(); // 0xa2c44e80 is the flare weapon hash
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foreach (Barrier barrier in currentBarriers)
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{
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