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Added MousePositionInWorld and RNUIMouseInputHandler classes

This commit is contained in:
Rich Dunne 2020-11-08 11:08:27 -07:00
parent 3639c2e956
commit 3f05139c59
3 changed files with 297 additions and 0 deletions

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using Rage;
using RAGENativeUI.Elements;
namespace SceneManager
{
internal static class MousePositionInWorld
{
internal static Vector3 GetPosition { get { return GetMousePositionInWorld(); } }
internal static Vector3 GetPositionForBarrier { get { return GetMousePositionInWorld(Settings.BarrierPlacementDistance); } }
private static Vector3 GetMousePositionInWorld(float maxDistance = 100f)
{
HitResult TracePlayerView(float maxTraceDistance = 100f, TraceFlags flags = TraceFlags.IntersectWorld) => TracePlayerView2(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
HitResult TracePlayerView2(out Vector3 start, out Vector3 end, float maxTraceDistance, TraceFlags flags)
{
Vector3 direction = GetPlayerLookingDirection(out start);
end = start + (maxTraceDistance * direction);
return World.TraceLine(start, end, flags);
}
Vector3 GetPlayerLookingDirection(out Vector3 camPosition)
{
if (Camera.RenderingCamera)
{
camPosition = Camera.RenderingCamera.Position;
return Camera.RenderingCamera.Direction;
}
else
{
float pitch = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_PITCH<float>();
float heading = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_HEADING<float>();
camPosition = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_COORD<Vector3>();
return (Game.LocalPlayer.Character.Rotation + new Rotator(pitch, 0, heading)).ToVector().ToNormalized();
}
}
return TracePlayerView(maxDistance, TraceFlags.IntersectWorld).HitPosition;
}
}
}

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using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace SceneManager
{
internal class RNUIMouseInputHandler
{
internal delegate void Function();
internal static void Initialize(UIMenu menu, List<UIMenuScrollerItem> scrollerItems, Dictionary<UIMenuCheckboxItem, Function> checkboxItems, Dictionary<UIMenuItem, Function> selectItems)
{
GameFiber.StartNew(() =>
{
while (menu.Visible)
{
var selectedScroller = menu.MenuItems.Where(x => scrollerItems.Contains(x) && x.Selected && x.Enabled).FirstOrDefault();
if (selectedScroller != null)
{
OnWheelScroll(menu, selectedScroller, scrollerItems);
}
if (Game.IsKeyDown(Keys.LButton))
{
var selectedItem = menu.MenuItems.Where(x => x.Enabled && x.Selected).FirstOrDefault();
if (selectedItem != null)
{
//Game.LogTrivial($"selectedItem: {selectedItem.Text}");
//Game.LogTrivial($"scrollerItems contains: {scrollerItems.Contains(selectedItem)}");
if (selectItems.ContainsKey(selectedItem))
{
OnMenuItemClicked(selectItems);
}
else if (!scrollerItems.Contains(selectedItem) && checkboxItems.ContainsKey((UIMenuCheckboxItem)selectedItem))
{
OnCheckboxItemClicked(checkboxItems);
}
}
if(menu.SubtitleText == "~o~Main Menu")
{
menu.Visible = false;
}
}
if (menu.SubtitleText.Contains("Path Creation Menu"))
{
DrawWaypointMarker();
}
GameFiber.Yield();
}
});
}
internal static void OnCheckboxItemClicked(Dictionary<UIMenuCheckboxItem, Function> checkboxItems)
{
var checkedItem = checkboxItems.Keys.Where(x => x.Selected && x.Enabled).FirstOrDefault();
if(checkedItem != null)
{
checkedItem.Checked = !checkedItem.Checked;
if(checkboxItems.TryGetValue(checkedItem, out Function func))
{
func?.Invoke();
}
}
}
internal static void OnMenuItemClicked(Dictionary<UIMenuItem, Function> selectItems)
{
var selectedItem = selectItems.Keys.Where(x => x.Selected && x.Enabled).FirstOrDefault();
//Game.LogTrivial($"selectedItem: {selectedItem?.Text}");
if (selectedItem != null)
{
if (selectItems.TryGetValue(selectedItem, out Function func))
{
func?.Invoke();
}
}
}
internal static void OnWheelScroll(UIMenu menu, UIMenuItem selectedScroller, List<UIMenuScrollerItem> scrollerItems)
{
var menuScrollingDisabled = false;
var menuItems = menu.MenuItems.Where(x => x != selectedScroller);
while (Game.IsShiftKeyDownRightNow)
{
menu.ResetKey(Common.MenuControls.Up);
menu.ResetKey(Common.MenuControls.Down);
menuScrollingDisabled = true;
ScrollMenuItem();
if (menu.SubtitleText.Contains("Path Creation Menu") || menu.SubtitleText.Contains("Edit Waypoint"))
{
CompareScrollerValues();
}
if(menu.SubtitleText.Contains("Path Creation Menu"))
{
DrawWaypointMarker();
}
GameFiber.Yield();
}
if (menuScrollingDisabled)
{
menuScrollingDisabled = false;
menu.SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp);
menu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp);
menu.SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown);
menu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown);
}
void ScrollMenuItem()
{
//Game.LogTrivial($"Selected scroller: {selectedScroller.Text}");
if (Game.GetMouseWheelDelta() > 0)
{
foreach (var item in scrollerItems)
{
if (item == selectedScroller)
{
//Game.LogTrivial($"item text: {item.Text}");
item.ScrollToNextOption();
if (menu.SubtitleText.ToLower().Contains("barrier"))
{
HandleBarrierMenuItems(item);
}
if(item.Text == "Edit Waypoint")
{
UpdateEditWaypointMenuItems();
}
}
}
}
else if (Game.GetMouseWheelDelta() < 0)
{
foreach (var item in scrollerItems)
{
if (item == selectedScroller)
{
item.ScrollToPreviousOption();
if (menu.SubtitleText.ToLower().Contains("barrier"))
{
HandleBarrierMenuItems(item);
}
if (item.Text == "Edit Waypoint")
{
UpdateEditWaypointMenuItems();
}
}
}
}
void HandleBarrierMenuItems(UIMenuItem item)
{
if (item.Text == "Spawn Barrier")
{
if (BarrierMenu.shadowBarrier)
{
BarrierMenu.shadowBarrier.Delete();
}
var changeTextureItem = scrollerItems.Where(x => x.Text == "Change Texture").FirstOrDefault().Index = 0;
var listScrollerItem = (UIMenuListScrollerItem<string>)item;
if (listScrollerItem.SelectedItem == "Flare")
{
scrollerItems.Where(x => x.Text == "Rotate Barrier").FirstOrDefault().Enabled = false;
}
else
{
scrollerItems.Where(x => x.Text == "Rotate Barrier").FirstOrDefault().Enabled = true;
}
menu.Width = BarrierMenu.SetMenuWidth();
}
else if (item.Text == "Rotate Barrier")
{
BarrierMenu.RotateBarrier();
}
else if(item.Text == "Change Texture")
{
var numericScrollerItem = (UIMenuNumericScrollerItem<int>)item;
Rage.Native.NativeFunction.Natives.x971DA0055324D033(BarrierMenu.shadowBarrier, numericScrollerItem.Value);
}
}
void UpdateEditWaypointMenuItems()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var editWaypoint = (UIMenuNumericScrollerItem<int>)menu.MenuItems.Where(x => x.Text == "Edit Waypoint").FirstOrDefault();
var collectorWaypoint = (UIMenuCheckboxItem)menu.MenuItems.Where(x => x.Text == "Collector").FirstOrDefault();
var changeCollectorRadius = (UIMenuNumericScrollerItem<int>)menu.MenuItems.Where(x => x.Text == "Collection Radius").FirstOrDefault();
var changeSpeedZoneRadius = (UIMenuNumericScrollerItem<int>)menu.MenuItems.Where(x => x.Text == "Speed Zone Radius").FirstOrDefault();
var stopWaypointType = (UIMenuCheckboxItem)menu.MenuItems.Where(x => x.Text == "Is this a Stop waypoint?").FirstOrDefault();
var directWaypointBehavior = (UIMenuCheckboxItem)menu.MenuItems.Where(x => x.Text == "Drive directly to waypoint?").FirstOrDefault();
var changeWaypointSpeed = (UIMenuNumericScrollerItem<int>)menu.MenuItems.Where(x => x.Text == "Waypoint Speed").FirstOrDefault();
var updateWaypointPosition = (UIMenuCheckboxItem)menu.MenuItems.Where(x => x.Text == "Update Waypoint Position").FirstOrDefault();
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
stopWaypointType.Checked = currentWaypoint.IsStopWaypoint;
directWaypointBehavior.Checked = currentWaypoint.DrivingFlagType == DrivingFlagType.Direct ? true : false;
collectorWaypoint.Checked = currentWaypoint.IsCollector;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeCollectorRadius.Value = (int)currentWaypoint.CollectorRadius;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Value = (int)currentWaypoint.SpeedZoneRadius;
updateWaypointPosition.Checked = false;
}
}
void CompareScrollerValues()
{
var collectorRadius = (UIMenuNumericScrollerItem<int>)scrollerItems.Where(x => x.Text == "Collection Radius").FirstOrDefault();
var speedZoneRadius = (UIMenuNumericScrollerItem<int>)scrollerItems.Where(x => x.Text == "Speed Zone Radius").FirstOrDefault();
if (selectedScroller.Text == "Collection Radius" || selectedScroller.Text == "Speed Zone Radius")
{
if (selectedScroller == collectorRadius && collectorRadius.Value > speedZoneRadius.Value)
{
while (collectorRadius.Value > speedZoneRadius.Value)
{
speedZoneRadius.ScrollToNextOption();
}
}
if (selectedScroller == speedZoneRadius && speedZoneRadius.Value < collectorRadius.Value)
{
collectorRadius.Value = speedZoneRadius.Value;
}
}
}
}
private static void DrawWaypointMarker()
{
var waypointPosition = MousePositionInWorld.GetPosition;
if (SettingsMenu.threeDWaypoints.Checked && PathCreationMenu.collectorWaypoint.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value * 2, (float)PathCreationMenu.collectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value * 2, (float)PathCreationMenu.speedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
else if (PathCreationMenu.stopWaypointType.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
}
}
}

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</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="ConsoleCommands.cs" /> <Compile Include="ConsoleCommands.cs" />
<Compile Include="MousePositionInWorld.cs" />
<Compile Include="Object Classes\CollectedVehicle.cs" /> <Compile Include="Object Classes\CollectedVehicle.cs" />
<Compile Include="Object Classes\Barrier.cs" /> <Compile Include="Object Classes\Barrier.cs" />
<Compile Include="Hints.cs" /> <Compile Include="Hints.cs" />
@ -66,6 +67,7 @@
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Menus\PathMainMenu.cs" /> <Compile Include="Menus\PathMainMenu.cs" />
<Compile Include="Menus\SettingsMenu.cs" /> <Compile Include="Menus\SettingsMenu.cs" />
<Compile Include="RNUIMouseInputHandler.cs" />
<Compile Include="Settings.cs" /> <Compile Include="Settings.cs" />
<Compile Include="Object Classes\Waypoint.cs" /> <Compile Include="Object Classes\Waypoint.cs" />
</ItemGroup> </ItemGroup>