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Removed unncessary code, updated references.

This commit is contained in:
Rich Dunne 2020-09-14 12:02:20 -06:00
parent 530686a8b2
commit 480ef8975f
2 changed files with 34 additions and 53 deletions

View file

@ -224,7 +224,7 @@ namespace SceneManager
if (collectedVehicle == null && (directOptions.SelectedItem == "First waypoint" || directOptions.SelectedItem == "Nearest waypoint" && nearestWaypoint != null))
{
Game.LogTrivial($"[Direct Driver] {nearbyVehicle.Model.Name} not found in collection, adding now.");
VehicleCollector.collectedVehicles.Add(new CollectedVehicle(nearbyVehicle, path, false));
VehicleCollector.collectedVehicles.Add(new CollectedVehicle(nearbyVehicle, path));
collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle).FirstOrDefault();
}