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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Renamed local variables
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0c2f9134da
commit
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1 changed files with 12 additions and 11 deletions
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@ -82,9 +82,9 @@ namespace SceneManager
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pathsNum.Insert(indexToInsertAt, pathNum);
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}
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public static void RefreshMenu(UIMenuItem trafficRemoveWaypoint)
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public static void RefreshMenu()
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{
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trafficRemoveWaypoint.Enabled = true;
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//trafficRemoveWaypoint.Enabled = true;
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pathMainMenu.Clear();
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pathMainMenu.AddItem(createNewPath = new UIMenuItem("Continue Creating Current Path"));
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createNewPath.ForeColor = Color.Gold;
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@ -157,19 +157,19 @@ namespace SceneManager
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// Remove the speed zone so cars don't continue to be affected after the path is deleted
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Game.LogTrivial($"Removing yield zone and waypoint blips");
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foreach (Waypoint wp in path.Waypoints)
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foreach (Waypoint waypoint in path.Waypoints)
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{
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if (wp.YieldZone != 0)
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if (waypoint.YieldZone != 0)
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{
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World.RemoveSpeedZone(wp.YieldZone);
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World.RemoveSpeedZone(waypoint.YieldZone);
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}
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if (wp.Blip)
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if (waypoint.Blip)
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{
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wp.Blip.Delete();
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waypoint.Blip.Delete();
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}
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if (wp.CollectorRadiusBlip)
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if (waypoint.CollectorRadiusBlip)
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{
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wp.CollectorRadiusBlip.Delete();
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waypoint.CollectorRadiusBlip.Delete();
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}
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}
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@ -196,6 +196,7 @@ namespace SceneManager
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{
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if (selectedItem == createNewPath)
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{
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RefreshMenu();
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pathMainMenu.Visible = false;
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PathCreationMenu.pathCreationMenu.Visible = true;
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@ -244,9 +245,9 @@ namespace SceneManager
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}
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foreach (Path path in paths)
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{
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foreach(Waypoint wp in path.Waypoints.Where(wp => wp.YieldZone != 0))
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foreach(Waypoint waypoint in path.Waypoints.Where(wp => wp.YieldZone != 0))
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{
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World.RemoveSpeedZone(wp.YieldZone);
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World.RemoveSpeedZone(waypoint.YieldZone);
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}
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path.Waypoints.Clear();
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}
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