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Renamed local variables

This commit is contained in:
Rich Dunne 2020-08-24 09:13:34 -06:00
parent 0c2f9134da
commit 4857ce2095

View file

@ -82,9 +82,9 @@ namespace SceneManager
pathsNum.Insert(indexToInsertAt, pathNum);
}
public static void RefreshMenu(UIMenuItem trafficRemoveWaypoint)
public static void RefreshMenu()
{
trafficRemoveWaypoint.Enabled = true;
//trafficRemoveWaypoint.Enabled = true;
pathMainMenu.Clear();
pathMainMenu.AddItem(createNewPath = new UIMenuItem("Continue Creating Current Path"));
createNewPath.ForeColor = Color.Gold;
@ -157,19 +157,19 @@ namespace SceneManager
// Remove the speed zone so cars don't continue to be affected after the path is deleted
Game.LogTrivial($"Removing yield zone and waypoint blips");
foreach (Waypoint wp in path.Waypoints)
foreach (Waypoint waypoint in path.Waypoints)
{
if (wp.YieldZone != 0)
if (waypoint.YieldZone != 0)
{
World.RemoveSpeedZone(wp.YieldZone);
World.RemoveSpeedZone(waypoint.YieldZone);
}
if (wp.Blip)
if (waypoint.Blip)
{
wp.Blip.Delete();
waypoint.Blip.Delete();
}
if (wp.CollectorRadiusBlip)
if (waypoint.CollectorRadiusBlip)
{
wp.CollectorRadiusBlip.Delete();
waypoint.CollectorRadiusBlip.Delete();
}
}
@ -196,6 +196,7 @@ namespace SceneManager
{
if (selectedItem == createNewPath)
{
RefreshMenu();
pathMainMenu.Visible = false;
PathCreationMenu.pathCreationMenu.Visible = true;
@ -244,9 +245,9 @@ namespace SceneManager
}
foreach (Path path in paths)
{
foreach(Waypoint wp in path.Waypoints.Where(wp => wp.YieldZone != 0))
foreach(Waypoint waypoint in path.Waypoints.Where(wp => wp.YieldZone != 0))
{
World.RemoveSpeedZone(wp.YieldZone);
World.RemoveSpeedZone(waypoint.YieldZone);
}
path.Waypoints.Clear();
}