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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Added simultaneous file importation
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parent
38b9b04d74
commit
48d4b2bc71
1 changed files with 74 additions and 18 deletions
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@ -7,13 +7,15 @@ using System.Linq;
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using Rage;
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using SceneManager.Managers;
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using SceneManager.Paths;
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using System;
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using System.Windows.Forms;
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namespace SceneManager.Menus
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{
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internal class ImportPathMenu
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{
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internal static UIMenu Menu = new UIMenu("Scene Manager", "~o~Import Path Menu");
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private static UIMenuItem menuItem;
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internal static UIMenuItem Import { get; } = new UIMenuItem("Import", "Import the selected paths.");
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internal static void Initialize()
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{
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@ -22,39 +24,93 @@ namespace SceneManager.Menus
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Menu.OnItemSelect += ImportPathMenu_OnItemSelect;
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Menu.OnMenuOpen += ImportPathMenu_OnMenuOpen;
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Menu.OnCheckboxChange += ImportPathMenu_OnCheckboxChange;
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}
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internal static void BuildImportMenu()
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internal static void Build()
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{
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Menu.Clear();
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foreach(Path path in Settings.ImportedPaths)
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PathManager.ImportPaths();
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foreach(KeyValuePair<string, List<Path>> kvp in PathManager.ImportedPaths)
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{
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Menu.AddItem(menuItem = new UIMenuItem(path.Name));
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menuItem.ForeColor = Color.Gold;
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Menu.AddItem(new UIMenuCheckboxItem(kvp.Key, false));
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}
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Menu.AddItem(Import);
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Import.ForeColor = Color.Gold;
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Import.Enabled = false;
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}
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private static void ImportPathMenu_OnMenuOpen(UIMenu menu)
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{
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GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, new List<UIMenuScrollerItem>()), "RNUI Mouse Input Fiber");
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// Disable menu item if PathManager.Paths contains a path with a matching name
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foreach (UIMenuItem menuItem in menu.MenuItems)
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{
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menuItem.Enabled = !PathManager.Paths.Any(x => x.Name == menuItem.Text);
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}
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}
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private static void ImportPathMenu_OnItemSelect(UIMenu sender, UIMenuItem selectedItem, int index)
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{
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// When the user clicks on a path, that path needs to be added from Settings.importedPaths to PathMainMenu.paths
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Path importedPath = PathManager.ImportPath(Settings.ImportedPaths.FirstOrDefault(x => x.Name == selectedItem.Text));
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importedPath.Load();
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Game.LogTrivial($"{selectedItem.Text} added to paths collection. Paths count: {PathManager.Paths.Count}");
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selectedItem.Enabled = false;
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if(selectedItem == Import)
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{
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var checkboxItems = Menu.MenuItems.Where(x => x.GetType() == typeof(UIMenuCheckboxItem));
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foreach(UIMenuCheckboxItem menuItem in checkboxItems)
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{
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if(menuItem.Checked)
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{
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var pathsFromFile = PathManager.ImportedPaths.FirstOrDefault(x => x.Key == menuItem.Text).Value;
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foreach(Path path in pathsFromFile)
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{
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if(PathManager.Paths.Any(x => x != null && x.Name == path.Name))
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{
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Game.DisplayHelp($"A path with the name ~b~{path.Name} ~w~already exists. Do you want to replace it? ~{Keys.Y.GetInstructionalId()}~ or ~{Keys.N.GetInstructionalId()}~");
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GameFiber.Sleep(100);
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GameFiber.SleepUntil(() => Game.IsKeyDown(Keys.Y) || Game.IsKeyDown(Keys.N), 8300);
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MenuManager.BuildMenus();
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PathMainMenu.Menu.Visible = true;
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if(Game.IsKeyDown(Keys.Y))
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{
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var pathToReplace = PathManager.Paths.First(x => x.Name == path.Name);
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var pathToReplaceIndex = Array.IndexOf(PathManager.Paths, pathToReplace);
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pathToReplace.Delete();
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PathManager.Paths[pathToReplaceIndex] = path;
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path.Load();
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Rage.Native.NativeFunction.Natives.CLEAR_ALL_HELP_MESSAGES();
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continue;
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}
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else
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{
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Game.DisplayNotification($"~o~Scene Manager ~y~[Import]\n~w~Path ~b~{path.Name} ~w~was not imported.");
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Rage.Native.NativeFunction.Natives.CLEAR_ALL_HELP_MESSAGES();
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continue;
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}
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}
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var firstNullPathIndex = Array.IndexOf(PathManager.Paths, PathManager.Paths.First(x => x == null));
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PathManager.Paths[firstNullPathIndex] = path;
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path.Load();
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}
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var numberOfNonNullPaths = PathManager.Paths.Where(x => x != null).Count();
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Game.LogTrivial($"{menuItem.Text} added to paths collection. Paths count: {numberOfNonNullPaths}");
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Menu.RefreshIndex();
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}
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}
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MenuManager.BuildMenus();
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Menu.Visible = true;
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}
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}
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private static void ImportPathMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool Checked)
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{
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var checkboxItems = Menu.MenuItems.Where(x => x.GetType() == typeof(UIMenuCheckboxItem));
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int checkedItems = 0;
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foreach (UIMenuCheckboxItem menuItem in checkboxItems)
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{
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if (menuItem.Checked)
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{
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checkedItems++;
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}
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}
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Import.Enabled = checkedItems > 0;
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}
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}
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}
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