mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Added null checking method. Updated references based on CollectedVehicle refactoring. Fixed performance issue with vehicle's at stop waypoint.
This commit is contained in:
parent
8fb6f33ffb
commit
4b68e12606
1 changed files with 31 additions and 33 deletions
|
|
@ -8,22 +8,20 @@ namespace SceneManager
|
|||
{
|
||||
public static void AssignWaypointTasks(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
|
||||
{
|
||||
if(!collectedVehicle.Vehicle || !collectedVehicle.Vehicle.Driver)
|
||||
if (!VehicleAndDriverNullChecks(collectedVehicle))
|
||||
{
|
||||
Game.LogTrivial($"Collected vehicle or driver is null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentWaypoint != null && currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination)
|
||||
{
|
||||
StopVehicleAtWaypoint(collectedVehicle);
|
||||
StopVehicleAtWaypoint(currentWaypoint, collectedVehicle);
|
||||
}
|
||||
|
||||
DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint);
|
||||
|
||||
if (!collectedVehicle.Vehicle || !collectedVehicle.Vehicle.Driver)
|
||||
if (!VehicleAndDriverNullChecks(collectedVehicle))
|
||||
{
|
||||
Game.LogTrivial($"Collected vehicle or driver is null");
|
||||
return;
|
||||
}
|
||||
Game.LogTrivial($"{collectedVehicle.Vehicle.Model.Name} all tasks complete.");
|
||||
|
|
@ -32,15 +30,7 @@ namespace SceneManager
|
|||
|
||||
private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
|
||||
{
|
||||
if (collectedVehicle == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!collectedVehicle.Vehicle)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!collectedVehicle.Driver)
|
||||
if (!VehicleAndDriverNullChecks(collectedVehicle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -50,7 +40,10 @@ namespace SceneManager
|
|||
|
||||
for (int nextWaypoint = currentWaypoint.Number; nextWaypoint < waypoints.Count; nextWaypoint++)
|
||||
{
|
||||
VehicleAndDriverNullChecks(waypoints, nextWaypoint, collectedVehicle);
|
||||
if (!VehicleAndDriverNullChecks(waypoints, nextWaypoint, collectedVehicle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Game.LogTrivial($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}");
|
||||
if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
|
||||
|
|
@ -71,67 +64,73 @@ namespace SceneManager
|
|||
{
|
||||
Game.LogTrivial($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
|
||||
collectedVehicle.Vehicle.Driver.Tasks.PerformDrivingManeuver(VehicleManeuver.GoForwardStraightBraking);
|
||||
collectedVehicle.SetStoppedAtWaypoint(true);
|
||||
collectedVehicle.StoppedAtWaypoint = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void VehicleAndDriverNullChecks(CollectedVehicle collectedVehicle)
|
||||
private static bool VehicleAndDriverNullChecks(CollectedVehicle collectedVehicle)
|
||||
{
|
||||
if (collectedVehicle == null)
|
||||
{
|
||||
Game.LogTrivial($"CollectedVehicle is null");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if (!collectedVehicle.Vehicle)
|
||||
{
|
||||
Game.LogTrivial($"Vehicle is null");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if (!collectedVehicle.Driver)
|
||||
{
|
||||
Game.LogTrivial($"Driver is null");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void VehicleAndDriverNullChecks(List<Waypoint> waypoints, int nextWaypoint, CollectedVehicle collectedVehicle)
|
||||
private static bool VehicleAndDriverNullChecks(List<Waypoint> waypoints, int nextWaypoint, CollectedVehicle collectedVehicle)
|
||||
{
|
||||
if (waypoints.ElementAtOrDefault(nextWaypoint) == null)
|
||||
{
|
||||
Game.LogTrivial($"Waypoint is null");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if(collectedVehicle == null)
|
||||
{
|
||||
Game.LogTrivial($"CollectedVehicle is null");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if (!collectedVehicle.Vehicle)
|
||||
{
|
||||
Game.LogTrivial($"Vehicle is null");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if (!collectedVehicle.Driver)
|
||||
{
|
||||
Game.LogTrivial($"Driver is null");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void StopVehicleAtWaypoint(CollectedVehicle collectedVehicle)
|
||||
private static void StopVehicleAtWaypoint(Waypoint currentWaypoint, CollectedVehicle collectedVehicle)
|
||||
{
|
||||
VehicleAndDriverNullChecks(collectedVehicle);
|
||||
if (!VehicleAndDriverNullChecks(collectedVehicle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Game.LogTrivial($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
|
||||
//collectedVehicle.Driver.Tasks.PerformDrivingManeuver(VehicleManeuver.GoForwardStraightBraking);
|
||||
collectedVehicle.Driver.Tasks.DriveToPosition(collectedVehicle.Vehicle.FrontPosition, 10f, (VehicleDrivingFlags)2147483648); // This causes FPS loss
|
||||
collectedVehicle.SetStoppedAtWaypoint(true);
|
||||
//collectedVehicle.Driver.Tasks.DriveToPosition(collectedVehicle.Vehicle.FrontPosition, 10f, (VehicleDrivingFlags)2147483648); // This causes FPS loss
|
||||
Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 3f, -1, true);
|
||||
collectedVehicle.StoppedAtWaypoint = true;
|
||||
|
||||
while (collectedVehicle.Vehicle && collectedVehicle.StoppedAtWaypoint)
|
||||
while (currentWaypoint != null && collectedVehicle.Vehicle && collectedVehicle.StoppedAtWaypoint)
|
||||
{
|
||||
GameFiber.Yield();
|
||||
}
|
||||
Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 3f, 1, true);
|
||||
}
|
||||
|
||||
public static void DismissDriver(CollectedVehicle cv)
|
||||
|
|
@ -147,8 +146,7 @@ namespace SceneManager
|
|||
return;
|
||||
}
|
||||
|
||||
cv.SetDismissNow(true);
|
||||
cv.SetStoppedAtWaypoint(false);
|
||||
cv.StoppedAtWaypoint = false;
|
||||
if (cv.Vehicle && cv.Vehicle.Driver)
|
||||
{
|
||||
cv.Vehicle.Driver.Dismiss();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue