From 4bae2d713e287beba7fa40a780739918c930366b Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 23 May 2021 06:41:33 -0600 Subject: [PATCH] Add validity check to CollectedPed on waypoint task --- SceneManager/CollectedPeds/CollectedPed.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/CollectedPeds/CollectedPed.cs b/SceneManager/CollectedPeds/CollectedPed.cs index 84ca437..dff8c94 100644 --- a/SceneManager/CollectedPeds/CollectedPed.cs +++ b/SceneManager/CollectedPeds/CollectedPed.cs @@ -161,7 +161,7 @@ namespace SceneManager.CollectedPeds var oldPosition = Path.Waypoints[currentWaypointTask].Position; SkipWaypoint = false; - if (this == null || !CurrentVehicle || Dismissed || Directed) + if (this == null || !this || !CurrentVehicle || Dismissed || Directed) { Game.LogTrivial($"Vehicle dismissed, directed, or null, return"); return;