From 4c0ca772e87ea74152c3a343d376847bc87c839a Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Thu, 12 Nov 2020 19:19:19 -0700 Subject: [PATCH] Disabled deletion/creation of shadow barrier and re-enabled updating position based on mouse position. --- SceneManager/Menus/BarrierMenu.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/SceneManager/Menus/BarrierMenu.cs b/SceneManager/Menus/BarrierMenu.cs index 4e2d8ff..185abd5 100644 --- a/SceneManager/Menus/BarrierMenu.cs +++ b/SceneManager/Menus/BarrierMenu.cs @@ -125,12 +125,13 @@ namespace SceneManager DisableBarrierMenuOptionsIfShadowConeTooFar(); if (shadowBarrier) { - shadowBarrier.Delete(); - CreateShadowBarrier(); - //shadowBarrier.Heading = rotateBarrier.Value; - //shadowBarrier.Position = MousePositionInWorld.GetPositionForBarrier; - //Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier); - //Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index); + // Delete and re-create for testing purposes.. Parks' stop light prop + //shadowBarrier.Delete(); + //CreateShadowBarrier(); + shadowBarrier.Heading = rotateBarrier.Value; + shadowBarrier.Position = MousePositionInWorld.GetPositionForBarrier; + Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier); + Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index); } void DisableBarrierMenuOptionsIfShadowConeTooFar()