From 4cb8c105693bfda4b9a0ffa2409d628b580a453e Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 27 Sep 2020 07:44:15 -0600 Subject: [PATCH] Fixed waypoints being highlighted when they shouldn't be --- SceneManager/Object Classes/Waypoint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/Object Classes/Waypoint.cs b/SceneManager/Object Classes/Waypoint.cs index a630ded..b0ea7cd 100644 --- a/SceneManager/Object Classes/Waypoint.cs +++ b/SceneManager/Object Classes/Waypoint.cs @@ -188,7 +188,7 @@ namespace SceneManager else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible)) { float markerHeight = 1f; - if (PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number) + if (PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number && (PathMainMenu.pathMainMenu.Visible || EditPathMenu.editPathMenu.Visible)) { markerHeight = 2f; }