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Added SetMenuWidth method

This commit is contained in:
Rich Dunne 2021-07-07 07:20:45 -06:00
parent 36fdf25899
commit 5130a42c7d

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@ -1,5 +1,6 @@
using RAGENativeUI;
using SceneManager.Menus;
using SceneManager.Utils;
using Rage;
using System.Linq;
using RAGENativeUI.Elements;
@ -50,6 +51,11 @@ namespace SceneManager.Managers
PathCreationMenu.Build();
EditPathMenu.Build();
BarrierMenu.Build();
foreach(UIMenu menu in MenuPool)
{
//Game.LogTrivial($"Setting with of {menu.SubtitleText} menu.");
SetMenuWidth(menu);
}
}
internal static void ColorMenuItems()
@ -77,5 +83,52 @@ namespace SceneManager.Managers
GameFiber.Yield();
}
}
internal static void SetMenuWidth(UIMenu menu)
{
float MINIMUM_WIDTH = 0.25f;
//float PADDING = 0.00390625f * 2; // typical padding used in RNUI
float widthToAssign = MINIMUM_WIDTH;
//float scrollerItemWidth = 0;
//float totalWidth = 0;
//Game.LogTrivial($"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
foreach(UIMenuItem menuItem in menu.MenuItems)
{
//Game.LogTrivial($"========== Menu Item: {menuItem.Text}");
float textWidth = menuItem.GetTextWidth();
//Game.LogTrivial($"Menu Item Text Width: {textWidth}");
float newWidth = textWidth;
if (menuItem.GetType() == typeof(UIMenuListScrollerItem<string>))
{
var scrollerItem = menuItem as UIMenuListScrollerItem<string>;
float selectedItemTextWidth = scrollerItem.GetSelectedItemTextWidth();
//Game.LogTrivial($"Menu Item Scroller Text Width: {selectedItemTextWidth}");
//totalWidth = textWidth + selectedItemTextWidth;
//Game.LogTrivial($"Total Width: {totalWidth}");
newWidth += selectedItemTextWidth * 1.3f;
//Game.LogTrivial($"========== New Width from Longer Selected Item Text: {newWidth}");
}
if (menuItem.LeftBadge != UIMenuItem.BadgeStyle.None)
{
newWidth += 0.02f;
}
if(newWidth > 0.25f && menuItem.LeftBadge != UIMenuItem.BadgeStyle.None)
{
newWidth += 0.02f;
}
if (newWidth > widthToAssign)
{
widthToAssign = newWidth;
}
}
menu.Width = widthToAssign;
}
}
}